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  • Benjamin Otte's avatar
    surface: Remove queue_antiexpose() · c4ecc3f4
    Benjamin Otte authored
    ... and its implementation in the X11 backend.
    
    GDK does lots of work trying to reduce the region in expose events
    so that when the server sends multiple expose events, touching the
    same area we can make sure to only redraw stuff once. However:
    (1) this is only relevant of there's tons of delay and multiple
        expose events get sent
    (2) we coalesce multiple events into a single expose event anyway
    (3) we do this on the frame clock
    
    But most importantly:
    (4) Since the invention of compositing, servers caches all contents
        anyway
    c4ecc3f4