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Benjamin Otte authored
That way, we can store the right region there: The actual painted area instead of the exposed area (which is way too small). Also, the GL context is the only user of this data, so storing it there seems way smarter.
bb8f6f87
That way, we can store the right region there: The actual painted area instead of the exposed area (which is way too small). Also, the GL context is the only user of this data, so storing it there seems way smarter.