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Darin Adler authored
Some preparation work for doing async. activation. This amounts to another pass cleaning up the legendary "state machine" as well as some other cleanups in the async. activation code. * libnautilus-extensions/nautilus-bonobo-extensions.h: * libnautilus-extensions/nautilus-bonobo-extensions.c: (oaf_activation_callback), (nautilus_bonobo_activate_from_id), (nautilus_bonobo_activate_cancel): Fix interface of activation to be cleaner. Also handle case where callback is called right away. Add queuing to NautilusView so that all incoming CORBA calls are dispatched at idle time. This can fix some otherwise-difficult re-entrancy problems. The widget destroy call can still come in at any time though. Also this same fix may be needed for the NautilusViewFrame side. * libnautilus/nautilus-view.h: * libnautilus/nautilus-view.c: (execute_queued_calls): Function to dequeue and execute calls. (dequeue_calls_at_idle): Cover to call it at idle time. (di...
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