native: Restore previous EGL state after blitting onto secondary GPU
Before we just set it to "none", but this was not enough since various calls will depend on not just the context being active, but the main rendering surface.
Fixes #21 (closed)
Before we just set it to "none", but this was not enough since various calls will depend on not just the context being active, but the main rendering surface.
Fixes #21 (closed)