render-device: Unmake the EGLContext after checking whether hw accelerated
When creating a render device, we create a temporary EGLContext where we
then query the GL_RENDERER
string to check whether the renderer is any
of the known software renderers. After we're done, we destroy the
context and move on.
This should be fine as according to specification eglDestroyContext(), with the context being actually destroyed a bit later when it's no longer current, but mesa, when running RK3399 (Pinebook Pro), this results in a crash in a future eglMakeCurrent():
#0 in dri_unbind_context () at ../src/gallium/frontends/dri/dri_context.c:266 #1 (closed) in driUnbindContext () at ../src/gallium/frontends/dri/dri_util.c:763 #2 (closed) in dri2_make_current () at ../src/egl/drivers/dri2/egl_dri2.c:1814 #3 (closed) in eglMakeCurrent () at ../src/egl/main/eglapi.c:907 ...
We can avoid this, however, by calling eglMakeCurrent() with EGL_NO_CONTEXT on the EGLDisplay, prior to destroying, effectively avoiding the crash, so lets do that.
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7194 Closes: #2414 (closed)