When repicking after a surface was destroyed, if the destroyed surface was the drag focus, we'd try to focus-out from it after it was destroyed, causing a NULL pointer dereference.
Fixes: #336 (closed)
When repicking after a surface was destroyed, if the destroyed surface was the drag focus, we'd try to focus-out from it after it was destroyed, causing a NULL pointer dereference.
Fixes: #336 (closed)