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wayland: Fix input/opaque regions calculation on hidpi

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Merged Carlos Garnacho requested to merge wip/carlosg/hidpi-input-opaque-regions into master Aug 22, 2018
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Commit 6a92c6f8 unintendedly broke input/opaque region calculations on hidpi. Most visible side effect is that clicking is only allowed in the upper-left quarter of windows.

The surface coordinates are returned in logical unscaled buffer size. We're however interested in actor coordinates (thus real pixels) here.

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Source branch: wip/carlosg/hidpi-input-opaque-regions