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shaped-texture: Disable mipmapping during animation

Daniel van Vugt requested to merge vanvugt/mutter:conditional-mipmapping into master

This avoids overwhelming the GPU with trying to update mipmaps at a high rate. Because doing so could easily cause a reduction in the compositor frame rate and thus actually reduce visual quality.

In the case of a window that is constantly animating in the overview, this reduces mutter's render time by around 20%-30%.

Edited by Daniel van Vugt

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