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  • Jonas Ådahl's avatar
    clutter: Introduce paint contexts · 49c8d423
    Jonas Ådahl authored and Georges Basile Stavracas Neto's avatar Georges Basile Stavracas Neto committed
    When painting, actors rely on semi global state tracked by the state to
    get various things needed for painting, such as the current draw
    framebuffer. Having state hidden in such ways can be very deceiving as
    it's hard to follow changes spread out, and adding more and more state
    that should be tracked during a paint gets annoying as they will not
    change in isolation but one by one in their own places. To do this
    better, introduce a paint context that is passed along in paint calls
    that contains the necessary state needed during painting.
    
    The paint context implements a framebuffer stack just as Cogl works,
    which is currently needed for offscreen rendering used by clutter.
    
    The same context is passed around for paint nodes, contents and effects
    as well.
    
    In this commit, the context is only introduced, but not used. It aims to
    replace the Cogl framebuffer stack, and will allow actors to know what
    view it is currently painted on.
    
    !935
    49c8d423