Skip to content
  • Jonas Ådahl's avatar
    monitor: Fix tile coordinate calculation · 21b8ae10
    Jonas Ådahl authored
    Previously the tile coordinate was used to offset a CRTC scanout
    coordinate within a larger framebuffer. Since 3.36 we're always
    scanning out from (0, 0) as we always have one framebuffer per CRTC; we
    instead use the tile coordinate to calculate the coordinate the tile has
    in the stage view. Adapt calculation to fulfil this promise instead of
    the old one.
    
    This also corrects the tiled custom monitor test case.
    
    !1199
    21b8ae10