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Jonas Ådahl authored
Previously the tile coordinate was used to offset a CRTC scanout coordinate within a larger framebuffer. Since 3.36 we're always scanning out from (0, 0) as we always have one framebuffer per CRTC; we instead use the tile coordinate to calculate the coordinate the tile has in the stage view. Adapt calculation to fulfil this promise instead of the old one. This also corrects the tiled custom monitor test case. !1199
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