• Federico Mena Quintero's avatar
    pattern.rs: Fully implement NodePattern in Rust. Yay! · 3cf93f38
    Federico Mena Quintero authored
    We had an auxiliary Pattern structure, which is what the patterns
    machinery used to resolve patterns at rendering time.  However, the SVG
    data for patterns was still being kept in the C code.  Now we have a
    Rust NodePattern, as expected, and the C code does not have any patterns
    machinery anymore (other than RsvgPaintServer's to actually call up the
rsvg-paint-server.c 14.6 KB