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Chun-wei Fan authored
There were some parts that need some updates after the refactoring in GDKGL, so that the code will continue to build and run. For gdkwindow-win32.c, comment out the parts where we check for use_gl (which was removed), since we are going to move all drawing to OpenGL, but don't remove/disable the whole portion as that transition is not complete at this point. There a is new GDKGL function that checks for the damaged area of the back buffer, but since the notion of "damage" is for *NIX (GLX/EGL for Wayland/mir), meaning that there is no such extension for Windows in this regard, so we can't support this on Windows as-is, at least for now. https://bugzilla.gnome.org/show_bug.cgi?id=773299
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