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Cosimo Cecchi authored
Split out the blurred shadow rendering in three steps: - creation of a surface of the appropriate size - we use the clip rectangle as a good measurement for the size, since we won't render out of it anyway - painting the unblurred shape on the surface - this is responsibility of the single shadow implementations - blur the surface and compose the result back on the original cairo_t This means we can share code between the implementations for the first and third steps; it also makes the code independent of the rendered size, so we can avoid passing down a cairo_rectangle_t with e.g. the icon coordinates.
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