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Draft: Play with dmabuf rotations

Matthias Clasen requested to merge wip-dmabuf-rotate into main

Experiments with rotations for offloaded dmabufs.

The way this currently works is by analyzing transforms between the subsurface node and the texture node.

There is a table that maps the 2D transform components of the accumulated transform to the texture transform enum that needs completing.

Related to Remaining dmabuf tasks (#6376)


Edited by Matthias Clasen

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