gdk: prefer GLES when on win32/ANGLE
When using GDK_DEBUG=gl-egl, we end up using GL, but that is not well supported:
Creating EGL context version 3.0 (debug:no, forward:no, legacy:yes, es:no) Created EGL context[0000000000000004] OpenGL version: 0.0 (legacy)
- GLSL version: (NULL)
- Max texture size: -1059701680
- Extensions checked:
- GL_KHR_debug: no
- GL_EXT_unpack_subimage: yes
- OES_vertex_half_float: no
** (gtk4-demo.exe:14324): WARNING **: 19:16:41.468: Compile failure in vertex shader: ERROR: 0:7: 'gl_Position' : undeclared identifier ---8<---
Prefer GLES when EGL implementation is ANGLE.
Signed-off-by: Marc-André Lureau marcandre.lureau@redhat.com