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gltexture: Make sure downloading textures works in a different thread

Benjamin Otte requested to merge wip/otte/texture-threads into master

This happens in the real world when using the inspector to look at a node recording of a GStreamer video while the video is still playing.

GStreamer will use the GL context in a different thread while we are busy trying to download it.

A test is included, as is a fix for the NGL renderer trying to be fancy instead of just calling download_texture().

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