Fix frameclock going backwards
When we run the frameclock RUN_FLUSH_IDLE idle before the paint, then gdk_frame_clock_flush_idle() sets
priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT
at the end if there is a paint comming.
But, before doing the paint cycle it may handle other X events, and during that time the phase is set to BEFORE_PAINT. This means that the current check on whether we're inside a paint is wrong:
if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
return priv->smoothed_frame_time_base;
This caused us to sometimes use this smoothed_frame_time_base even though we previously reported a later value during PHASE_NONE, thus being non-monotonic.
We can't just additionally check for the BEGIN_PAINT phase though,
becasue if we are in the paint loop actually doing that phase we
should use the time base. Instead we check for !(BEFORE_PAINT && in_paint_idle)
.