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  • #924

Closed
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Opened Sep 29, 2017 by bugzilla-migration@bugzilla-migrationReporter

vulkan: fallback code for node-as-texture doesn't handle scaling right

Submitted by Matthias Clasen @matthiasc

Link to original bug (#788348)

Description

We ignore the current mvp, and always create a cairo surface with the dimensions of the node bounds. When there are scales involved, this leads to blurry/blocky rendering.

Instead, what should happen here is that we transform the mode bounds to screen coordinates to determine how many pixels we ideally need, and use that to size the surface.

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Reference: GNOME/gtk#924