ngl: consecutive uses of append_color dont quite align
I have the following paintable in Decoder
using NGL (or vulkan) it looks like:
I revisited the paintable
vfunc and made sure the arguments of graphene::Rect::new
were all integer, that made it look like the original as intended. Unfortunately, as soon as one uses fractional scaling (tested with 125%) it looks broken again both on (ngl or vulkan). The old gl renderer works in all cases.
Here is an example node Container.node.