OpenGL not available on Windows 10 w/ Intel HD3000
The OpenGL renderer is not realized
- OS Version: Windows 10 20H2
- Graphics: Intel HD3000
Here's the output I get when running with GDK_DEBUG=opengl
:
$ GDK_DEBUG=opengl ./gtk4-demo-application
WGL API version 1.1 found
- Vendor: Microsoft Corporation
- Checked extensions:
* WGL_ARB_pixel_format: no
* WGL_ARB_create_context: no
* WGL_EXT_swap_control: no
* WGL_OML_sync_control: no
* WGL_ARB_multisample: no
already requested and set pixel format: 8
Creating compat WGL context (version:3.2, debug:no, forward:no, legacy: yes)
Created WGL context[0000000000010001], pixel_format=8
requesting pixel format...
requested and set pixel format: 8
Creating compat WGL context (version:3.2, debug:no, forward:no, legacy: yes)
Created WGL context[0000000000010002], pixel_format=8
Implementation unexpectedly missing WGL_ARB_extensions_string. Probably a libepoxy bug.
Implementation unexpectedly missing WGL_ARB_extensions_string. Probably a libepoxy bug.
Implementation unexpectedly missing WGL_ARB_extensions_string. Probably a libepoxy bug.
Implementation unexpectedly missing WGL_ARB_extensions_string. Probably a libepoxy bug.
Implementation unexpectedly missing WGL_ARB_extensions_string. Probably a libepoxy bug.
(gtk4-demo-application.exe:13784): Gdk-WARNING **: 09:37:09.001: GL implementation doesn't support any form of non-power-of-two textures
Gdk-Message: 09:37:09.001: OpenGL version: 1.1 (legacy)
* GLSL version: (NULL)
* Extensions checked:
- GL_ARB_texture_non_power_of_two: no
- GL_ARB_texture_rectangle: no
- GL_KHR_debug: no
- GL_EXT_unpack_subimage: yes
* Using texture rectangle: no
No provider of glCreateShader found. Requires one of:
Desktop OpenGL 2.0
OpenGL ES 2.0
GL_ARB_shader_objects