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  • Christian Hergert's avatar
    macos: make OpenGL context opaque when possible · b2fd0962
    Christian Hergert authored
    If our opaque region is the entire surface, then we can make the OpenGL
    context opaque like we do for decorated windows. This improves performance
    as the compositor does not need to blend the surface with the contents
    behind the window.
    b2fd0962