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  • Matthias Clasen's avatar
    ngl: Use fp16 for colors · 8b1fcb58
    Matthias Clasen authored
    This reduces the size of our Vertex struct from
    48 to 32 bytes. It would be nicer if we could store
    the colors in fp16 format in the rendernodes, and
    avoid conversion here. But this is still good.
    8b1fcb58