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Alexander Larsson authored
A GskGLShader is an abstraction of a GLSL fragment shader that can produce pixel values given inputs: * N (currently max 4) textures * Current arguments for the shader uniform Uniform types are: float,(u)int,bool,vec234) There is also a builder for the uniform arguments which are passed around as immutable GBytes in the built form. A GskGLShaderNode is a render node that renders a GskGLShader inside a specified rectangular bounds. It renders its child nodes as textures and passes those as texture arguments to the shader. You also pass it a uniform arguments object.
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