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Christian Hergert authored
We don't need to go through the NSOpenGLContext for these. We can just use the C API directly. It's also clearer what is using CGLEnable() vs CGLSetParameter().
6e0fffa0
We don't need to go through the NSOpenGLContext for these. We can just use the C API directly. It's also clearer what is using CGLEnable() vs CGLSetParameter().