-
Jasper St. Pierre authored
This ensures that two widgets sharing the same theme node won't trample on each other's prerendered materials if the actors are of different sizes. This also tries to be very careful to share as much as possible during a transition. This has the side effect that if a widget changes state a bunch of times, we won't cache every state. Since we expect that state changes are infrequent and that most cases we'll be able to use the texture cache to do most of the heavy lifting, this cost is much more insignificant than rendering a number of different actors with the same theme node and different sizes. https://bugzilla.gnome.org/show_bug.cgi?id=697274
49064ed5