Add user visible way to see which objects refer to another object (eg "which spin buttons use a given adjustment")
Submitted by CJ Kucera
Link to original bug (#621143)
Description
I've noticed some unfortunate things about the way Glade 3.6.7 deals with Adjustments and SpinButtons. In Glade 3.4.x the two were very tightly coupled (the Adjustment values were actually on the SpinButton tab itself), which was basically how I'd like to continue to use them. The problems I've noticed with the current setup are:
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If I copy a spinbutton and paste it elsewhere, instead of creating a new Adjustment, it links in the old one, which is very rarely what I want. So then I've got to go in and create a new Adjustment by hand for the new SpinButton.
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When deleting SpinButtons, the associated Adjustment hangs around and it's a somewhat tedious process to figure out which Adjustments it's safe to delete, when I want to clean up the object list on the righthand side of the screen.
Anyway, just my opinion of course, but I'd much prefer the older 3.4.x way of dealing with SpinButton Adjustments; the newer methods have proven to be fairly cumbersome.