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Jehan authored
It turns out we already have the support since it uses the same axis as the "wheel", used by other devices (for instance the Airbrush pen of Wacom has a wheel reporting on this same axis). We can't do any fancy support for this right now, but at least we can clarify a bit the dynamics naming so that people understands it can be used for both wheel and rotation input. Fix the various "Wheel" dynamics strings into "Wheel/Rotation".
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