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In gimp_display_shell_canvas_tool_events(), use gdk_window_set_event_compression(), instead of implementing our own motion compression, which used to introduce all sorts of weird effects when combined with extended input devices, that we had to hackishly work around. For tools that use GIMP_MOTION_MODE_EXACT, we call gdk_window_set_event_compression() to disable motion compression for the canvas window upon initializing the tool in response to a GDK_BUTTON_PRESS event, and again to re-eanble compression upon the corresponding GDK_BUTTON_RELEASE event. This commit also merges gimp_display_shell_canvas_tool_events_internal() back into gimp_display_shell_canvas_tool_events(). The split was a detail of our custom motion compression implementation.
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