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Øyvind "pippin" Kolås authored
There is some geometric computations currently done that are discarded by the nearest sampler, instead of using a nearest sampler we can get efficiently away with using gegl_buffer_get on 1x1 pixels.
efea6460
There is some geometric computations currently done that are discarded by the nearest sampler, instead of using a nearest sampler we can get efficiently away with using gegl_buffer_get on 1x1 pixels.