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  • Ell's avatar
    long-shadow: fix finite shadow accumulation · da936ece
    Ell authored
    For finite shadows, when replacing the current shadow value of a
    screen pixel, clear the pixel's now-irrelevant shadow queue, and
    correct the active-pixel count.  Note that failing to do either of
    these doesn't actually produce wrong results, but performance
    should be better in some cases now.
    da936ece