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Martin Nordholts authored
Add GEGL_DEBUG_INVALIDATION to GeglDebugFlag and convert the "if (0)"-ed away output to GEGL_NODE (GEGL_DEBUG_INVALIDATION, ...).
269a7b20
Add GEGL_DEBUG_INVALIDATION to GeglDebugFlag and convert the "if (0)"-ed away output to GEGL_NODE (GEGL_DEBUG_INVALIDATION, ...).