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Ray Strode authored
Right now we assume a display skeleton object won't outlive its associated display object. In theory that should be true, but if we accidentally leak the skeleton it could erroneously happen. If that does happen then we'll end accessing free'd memory, so the leak will turn into a crasher. This commit addresses this problem by ensuring the skeleton signal handlers are disconnected when the associated display object goes away. CVE-2018-14424
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