-
Brian Cameron authored
A known issue with gdmdynamic is that when a display connects to the server it generates the gdmdynamic "ADD" and "RELEASE" commands. On startup, hundreds of displays could send these commands at once and cause the server too be flooded with sockets requests. Hammering the socket like this caused me to find and fix a number of problems that improve socket reliability for general GDM use. I also enhanced gdmdynamic so it is more sensitive to the socket being busy and no longer overloads it, instead sleeping and retrying if necessary. This allows gdmdynamic to work if there are hundreds of displays instead of just a dozen or so. * daemon/gdm.[ch]: Added new "SERVER_BUSY" sockets command so that gdmdynamic can sleep before starting new slaves if the daemon is already busy. * daemon/gdm-net.[ch]: Bump up MAX_CONNECTIONS fr...
9dbb5bfd