Commit ae6d83fb authored by verdre's avatar verdre

clutter: Switch to storing device->actor associations in ClutterStage

As planned and prepared with the last commits, let ClutterStage take
care of tracking input devices and their respective actors. This means
we now can remove the old infrastructure for this from
ClutterInputDevice.

Part-of: <GNOME/mutter!1633>
parent a9a9d27e
Pipeline #239855 waiting for manual action with stages
......@@ -53,10 +53,6 @@ struct _ClutterInputDevice
{
GObject parent_instance;
/* the actor underneath the pointer */
ClutterActor *cursor_actor;
GHashTable *inv_touch_sequence_actors;
/* the actor that has a grab in place for the device */
ClutterActor *pointer_grab_actor;
ClutterActor *keyboard_grab_actor;
......@@ -67,9 +63,6 @@ struct _ClutterInputDevice
int click_count;
int current_button_number;
/* the current touch points targets */
GHashTable *touch_sequence_actors;
/* the previous state, used for click count generation */
int previous_x;
int previous_y;
......@@ -81,14 +74,4 @@ struct _ClutterInputDevice
ClutterPtrA11yData *ptr_a11y_data;
};
CLUTTER_EXPORT
ClutterActor * clutter_input_device_update (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterStage *stage,
gboolean emit_crossing,
ClutterEvent *for_event);
CLUTTER_EXPORT
void _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
#endif /* CLUTTER_INPUT_DEVICE_PRIVATE_H */
......@@ -73,12 +73,6 @@ enum
PROP_LAST
};
static void on_cursor_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device);
static void on_cursor_actor_reactive_changed (ClutterActor *actor,
GParamSpec *pspec,
ClutterInputDevice *device);
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
typedef struct _ClutterInputDevicePrivate ClutterInputDevicePrivate;
......@@ -123,42 +117,6 @@ clutter_input_device_dispose (GObject *gobject)
if (device->accessibility_virtual_device)
g_clear_object (&device->accessibility_virtual_device);
g_clear_pointer (&device->touch_sequence_actors, g_hash_table_unref);
if (device->cursor_actor)
{
g_signal_handlers_disconnect_by_func (device->cursor_actor,
G_CALLBACK (on_cursor_actor_destroy),
device);
g_signal_handlers_disconnect_by_func (device->cursor_actor,
G_CALLBACK (on_cursor_actor_reactive_changed),
device);
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
device->cursor_actor = NULL;
}
if (device->inv_touch_sequence_actors)
{
GHashTableIter iter;
gpointer key, value;
g_hash_table_iter_init (&iter, device->inv_touch_sequence_actors);
while (g_hash_table_iter_next (&iter, &key, &value))
{
g_signal_handlers_disconnect_by_func (key,
G_CALLBACK (on_cursor_actor_destroy),
device);
g_signal_handlers_disconnect_by_func (device->cursor_actor,
G_CALLBACK (on_cursor_actor_reactive_changed),
device);
_clutter_actor_set_has_pointer (key, FALSE);
g_list_free (value);
}
g_hash_table_unref (device->inv_touch_sequence_actors);
device->inv_touch_sequence_actors = NULL;
}
G_OBJECT_CLASS (clutter_input_device_parent_class)->dispose (gobject);
}
......@@ -476,180 +434,6 @@ clutter_input_device_init (ClutterInputDevice *self)
self->previous_x = -1;
self->previous_y = -1;
self->current_button_number = self->previous_button_number = -1;
self->touch_sequence_actors = g_hash_table_new (NULL, NULL);
self->inv_touch_sequence_actors = g_hash_table_new (NULL, NULL);
}
static void
_clutter_input_device_associate_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterActor *actor)
{
if (sequence == NULL)
device->cursor_actor = actor;
else
{
GList *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
g_hash_table_insert (device->touch_sequence_actors, sequence, actor);
g_hash_table_insert (device->inv_touch_sequence_actors,
actor, g_list_prepend (sequences, sequence));
}
g_signal_connect (actor,
"destroy", G_CALLBACK (on_cursor_actor_destroy),
device);
g_signal_connect (actor,
"notify::reactive", G_CALLBACK (on_cursor_actor_reactive_changed),
device);
_clutter_actor_set_has_pointer (actor, TRUE);
}
static void
_clutter_input_device_unassociate_actor (ClutterInputDevice *device,
ClutterActor *actor,
gboolean destroyed)
{
if (device->cursor_actor == actor)
device->cursor_actor = NULL;
else
{
GList *l, *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors,
actor);
for (l = sequences; l != NULL; l = l->next)
g_hash_table_remove (device->touch_sequence_actors, l->data);
g_list_free (sequences);
g_hash_table_remove (device->inv_touch_sequence_actors, actor);
}
if (destroyed == FALSE)
{
g_signal_handlers_disconnect_by_func (actor,
G_CALLBACK (on_cursor_actor_destroy),
device);
g_signal_handlers_disconnect_by_func (actor,
G_CALLBACK (on_cursor_actor_reactive_changed),
device);
_clutter_actor_set_has_pointer (actor, FALSE);
}
}
static void
on_cursor_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)
{
_clutter_input_device_unassociate_actor (device, actor, TRUE);
}
static void
on_cursor_actor_reactive_changed (ClutterActor *actor,
GParamSpec *pspec,
ClutterInputDevice *device)
{
if (!clutter_actor_get_reactive (actor))
_clutter_input_device_unassociate_actor (device, actor, FALSE);
}
/*< private >
* clutter_input_device_set_actor:
* @device: a #ClutterInputDevice
* @actor: a #ClutterActor
* @emit_crossing: %TRUE to emit crossing events
*
* Sets the actor under the pointer coordinates of @device
*
* This function is called by clutter_input_device_update()
* and it will:
*
* - queue a %CLUTTER_LEAVE event on the previous pointer actor
* of @device, if any
* - set to %FALSE the :has-pointer property of the previous
* pointer actor of @device, if any
* - queue a %CLUTTER_ENTER event on the new pointer actor
* - set to %TRUE the :has-pointer property of the new pointer
* actor
*/
static void
_clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterStage *stage,
ClutterActor *actor,
gboolean emit_crossing,
graphene_point_t coords,
uint32_t time_ms)
{
ClutterActor *old_actor = clutter_input_device_get_actor (device, sequence);
if (old_actor == actor)
return;
if (old_actor != NULL)
{
ClutterActor *tmp_old_actor;
if (emit_crossing)
{
ClutterEvent *event;
event = clutter_event_new (CLUTTER_LEAVE);
event->crossing.time = time_ms;
event->crossing.flags = 0;
event->crossing.stage = stage;
event->crossing.source = old_actor;
event->crossing.x = coords.x;
event->crossing.y = coords.y;
event->crossing.related = actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* we need to make sure that this event is processed
* before any other event we might have queued up until
* now, so we go on, and synthesize the event emission
* ourselves
*/
_clutter_process_event (event);
clutter_event_free (event);
}
/* processing the event might have destroyed the actor */
tmp_old_actor = clutter_input_device_get_actor (device, sequence);
_clutter_input_device_unassociate_actor (device,
old_actor,
tmp_old_actor == NULL);
old_actor = tmp_old_actor;
}
if (actor != NULL)
{
_clutter_input_device_associate_actor (device, sequence, actor);
if (emit_crossing)
{
ClutterEvent *event;
event = clutter_event_new (CLUTTER_ENTER);
event->crossing.time = time_ms;
event->crossing.flags = 0;
event->crossing.stage = stage;
event->crossing.x = coords.x;
event->crossing.y = coords.y;
event->crossing.source = actor;
event->crossing.related = old_actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* see above */
_clutter_process_event (event);
clutter_event_free (event);
}
}
}
/**
......@@ -674,106 +458,6 @@ clutter_input_device_get_device_type (ClutterInputDevice *device)
return priv->device_type;
}
/*
* clutter_input_device_update:
* @device: a #ClutterInputDevice
*
* Updates the input @device by determining the #ClutterActor underneath the
* pointer's cursor
*
* This function calls _clutter_input_device_set_actor() if needed.
*
* This function only works for #ClutterInputDevice of type
* %CLUTTER_POINTER_DEVICE.
*
* Since: 1.2
*/
ClutterActor *
clutter_input_device_update (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterStage *stage,
gboolean emit_crossing,
ClutterEvent *for_event)
{
ClutterActor *new_cursor_actor;
ClutterActor *old_cursor_actor;
graphene_point_t point = GRAPHENE_POINT_INIT (-1.0f, -1.0f);
ClutterInputDevicePrivate *priv =
clutter_input_device_get_instance_private (device);
ClutterInputDeviceType device_type = priv->device_type;
uint32_t time_ms;
g_assert (device_type != CLUTTER_KEYBOARD_DEVICE &&
device_type != CLUTTER_PAD_DEVICE);
if (for_event)
{
clutter_event_get_coords (for_event, &point.x, &point.y);
time_ms = clutter_event_get_time (for_event);
}
else
{
clutter_seat_query_state (clutter_input_device_get_seat (device),
device, NULL, &point, NULL);
time_ms = CLUTTER_CURRENT_TIME;
}
old_cursor_actor = clutter_input_device_get_actor (device, sequence);
new_cursor_actor =
_clutter_stage_do_pick (stage, point.x, point.y, CLUTTER_PICK_REACTIVE);
/* if the pick could not find an actor then we do not update the
* input device, to avoid ghost enter/leave events; the pick should
* never fail, except for bugs in the glReadPixels() implementation
* in which case this is the safest course of action anyway
*/
if (new_cursor_actor == NULL)
return NULL;
CLUTTER_NOTE (EVENT,
"Actor under cursor (device '%s', at %.2f, %.2f): %s",
clutter_input_device_get_device_name (device),
point.x,
point.y,
_clutter_actor_get_debug_name (new_cursor_actor));
/* short-circuit here */
if (new_cursor_actor == old_cursor_actor)
return old_cursor_actor;
_clutter_input_device_set_actor (device, sequence,
stage,
new_cursor_actor,
emit_crossing,
point, time_ms);
return new_cursor_actor;
}
/**
* clutter_input_device_get_actor:
* @device: a #ClutterInputDevice
* @sequence: (allow-none): an optional #ClutterEventSequence
*
* Retrieves the #ClutterActor underneath the pointer or touchpoint
* of @device and @sequence.
*
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
*
* Since: 1.2
*/
ClutterActor *
clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
if (sequence == NULL)
return device->cursor_actor;
return g_hash_table_lookup (device->touch_sequence_actors, sequence);
}
/**
* clutter_input_device_get_device_name:
* @device: a #ClutterInputDevice
......@@ -841,42 +525,6 @@ clutter_input_device_get_device_mode (ClutterInputDevice *device)
return priv->device_mode;
}
/*< private >
* clutter_input_device_remove_sequence:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Stop tracking information related to a touch point.
*/
void
_clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
ClutterEvent *event)
{
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
ClutterActor *actor;
actor = g_hash_table_lookup (device->touch_sequence_actors, sequence);
if (actor != NULL)
{
GList *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
ClutterStage *stage =
CLUTTER_STAGE (clutter_actor_get_stage (actor));
graphene_point_t point;
sequences = g_list_remove (sequences, sequence);
g_hash_table_replace (device->inv_touch_sequence_actors,
actor, sequences);
clutter_event_get_coords (event, &point.x, &point.y);
_clutter_input_device_set_actor (device, sequence, stage,
NULL, TRUE, point,
clutter_event_get_time (event));
g_hash_table_remove (device->touch_sequence_actors, sequence);
}
}
static void
on_grab_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)
......
......@@ -73,9 +73,6 @@ GType clutter_input_device_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterActor * clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence);
CLUTTER_EXPORT
const gchar * clutter_input_device_get_device_name (ClutterInputDevice *device);
CLUTTER_EXPORT
......
......@@ -1757,9 +1757,7 @@ _clutter_process_event_details (ClutterActor *stage,
emit_crossing_event (event, device);
actor = clutter_input_device_update (device, NULL,
CLUTTER_STAGE (stage), FALSE,
event);
actor = update_device_for_event (CLUTTER_STAGE (stage), event, FALSE);
if (actor != stage)
{
ClutterEvent *crossing;
......@@ -1785,13 +1783,14 @@ _clutter_process_event_details (ClutterActor *stage,
*/
if (event->any.source == stage &&
event->crossing.related == NULL &&
device->cursor_actor != stage)
clutter_stage_get_device_actor (CLUTTER_STAGE (stage), device, NULL) != stage)
{
ClutterEvent *crossing;
crossing = clutter_event_copy (event);
crossing->crossing.related = stage;
crossing->crossing.source = device->cursor_actor;
crossing->crossing.source =
clutter_stage_get_device_actor (CLUTTER_STAGE (stage), device, NULL);
emit_crossing_event (crossing, device);
clutter_event_free (crossing);
......@@ -1898,9 +1897,7 @@ _clutter_process_event_details (ClutterActor *stage,
break;
}
actor = clutter_input_device_update (device, NULL,
CLUTTER_STAGE (stage),
TRUE, event);
actor = update_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
if (actor == NULL)
break;
......@@ -1970,12 +1967,8 @@ _clutter_process_event_details (ClutterActor *stage,
case CLUTTER_TOUCH_END:
{
ClutterActor *actor;
ClutterEventSequence *sequence;
gfloat x, y;
sequence =
clutter_event_get_event_sequence (event);
clutter_event_get_coords (event, &x, &y);
/* Only do a pick to find the source if source is not already set
......@@ -2000,14 +1993,12 @@ _clutter_process_event_details (ClutterActor *stage,
if (event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
_clutter_input_device_remove_event_sequence (device, event);
remove_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
break;
}
actor = clutter_input_device_update (device, sequence,
CLUTTER_STAGE (stage),
TRUE, event);
actor = update_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
if (actor == NULL)
break;
......@@ -2028,7 +2019,7 @@ _clutter_process_event_details (ClutterActor *stage,
if (event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
_clutter_input_device_remove_event_sequence (device, event);
remove_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
break;
}
......@@ -2047,10 +2038,26 @@ _clutter_process_event_details (ClutterActor *stage,
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
_clutter_event_process_filters (event);
break;
case CLUTTER_DEVICE_REMOVED:
{
ClutterInputDeviceType device_type;
_clutter_event_process_filters (event);
device_type = clutter_input_device_get_device_type (device);
if (device_type == CLUTTER_POINTER_DEVICE ||
device_type == CLUTTER_TABLET_DEVICE ||
device_type == CLUTTER_PEN_DEVICE ||
device_type == CLUTTER_ERASER_DEVICE ||
device_type == CLUTTER_CURSOR_DEVICE)
remove_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
break;
}
case CLUTTER_EVENT_LAST:
break;
}
......
......@@ -1005,6 +1005,7 @@ void
clutter_stage_update_devices (ClutterStage *stage,
GSList *devices)
{
ClutterStagePrivate *priv = stage->priv;
GSList *l;
COGL_TRACE_BEGIN (ClutterStageUpdateDevices, "UpdateDevices");
......@@ -1012,7 +1013,23 @@ clutter_stage_update_devices (ClutterStage *stage,
for (l = devices; l; l = l->next)
{
ClutterInputDevice *device = l->data;
clutter_input_device_update (device, NULL, stage, TRUE, NULL);
PointerDeviceEntry *entry = NULL;
ClutterActor *new_actor;
entry = g_hash_table_lookup (priv->pointer_devices, device);
g_assert (entry != NULL);
new_actor = _clutter_stage_do_pick (stage,
entry->coords.x,
entry->coords.y,
CLUTTER_PICK_REACTIVE);
clutter_stage_update_device (stage,
device, NULL,
entry->coords,
CLUTTER_CURRENT_TIME,
new_actor,
TRUE);
}
}
......@@ -3421,6 +3438,23 @@ on_device_actor_reactive_changed (ClutterActor *actor,
GParamSpec *pspec,
PointerDeviceEntry *entry)
{
ClutterStage *self = entry->stage;
ClutterActor *new_device_actor;
g_assert (!clutter_actor_get_reactive (actor));
new_device_actor =
_clutter_stage_do_pick (self,
entry->coords.x,
entry->coords.y,
CLUTTER_PICK_REACTIVE);
clutter_stage_update_device (self,
entry->device, entry->sequence,
entry->coords,
CLUTTER_CURRENT_TIME,
new_device_actor,
TRUE);
}
static void
......
......@@ -8188,11 +8188,13 @@ window_has_pointer_wayland (MetaWindow *window)
{
ClutterSeat *seat;
ClutterInputDevice *dev;
ClutterStage *stage;
ClutterActor *pointer_actor, *window_actor;
seat = clutter_backend_get_default_seat (clutter_get_default_backend ());
dev = clutter_seat_get_pointer (seat);
pointer_actor = clutter_input_device_get_actor (dev, NULL);
stage = CLUTTER_STAGE (meta_backend_get_stage (meta_get_backend ()));
pointer_actor = clutter_stage_get_device_actor (stage, dev, NULL);
window_actor = CLUTTER_ACTOR (meta_window_get_compositor_private (window));
return pointer_actor && clutter_actor_contains (window_actor, pointer_actor);
......
......@@ -581,13 +581,15 @@ static void
repick_for_event (MetaWaylandPointer *pointer,
const ClutterEvent *for_event)
{
MetaBackend *backend = meta_get_backend ();