/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Copyright (C) 2016 Red Hat Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef __CLUTTER_MUTTER_H__
#define __CLUTTER_MUTTER_H__

#define __CLUTTER_H_INSIDE__

#include "clutter-backend.h"
#include "clutter-event-private.h"
#include "clutter-input-device-private.h"
#include "clutter-input-pointer-a11y-private.h"
#include "clutter-macros.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-stage-view.h"
#include "cogl/clutter-stage-cogl.h"
#include "clutter/x11/clutter-backend-x11.h"

CLUTTER_EXPORT
GList * clutter_stage_peek_stage_views (ClutterStage *stage);

CLUTTER_EXPORT
gboolean clutter_actor_is_effectively_on_stage_view (ClutterActor     *self,
                                                     ClutterStageView *view);

CLUTTER_EXPORT
void clutter_set_custom_backend_func (ClutterBackend *(* func) (void));

CLUTTER_EXPORT
int64_t clutter_stage_get_frame_counter (ClutterStage *stage);

CLUTTER_EXPORT
void clutter_stage_capture_into (ClutterStage          *stage,
                                 gboolean               paint,
                                 cairo_rectangle_int_t *rect,
                                 uint8_t               *data);

CLUTTER_EXPORT
void clutter_stage_clear_stage_views (ClutterStage *stage);

CLUTTER_EXPORT
void clutter_stage_view_assign_next_scanout (ClutterStageView *stage_view,
                                             CoglScanout      *scanout);

CLUTTER_EXPORT
gboolean clutter_actor_has_damage (ClutterActor *actor);

CLUTTER_EXPORT
gboolean clutter_actor_has_transitions (ClutterActor *actor);

CLUTTER_EXPORT
ClutterFrameClock * clutter_actor_pick_frame_clock (ClutterActor  *self,
                                                    ClutterActor **out_actor);

#undef __CLUTTER_H_INSIDE__

#endif /* __CLUTTER_MUTTER_H__ */
