/*** BEGIN file-header ***/
#include "cogl-config.h"

/* We need to undefine this so that we will be sure to include
 * cogl-path.h instead of cogl2-path.h when we include the framebuffer
 * header. Otherwise it will include both headers and it won't
 * compile. */
#undef COGL_ENABLE_EXPERIMENTAL_2_0_API

#include "cogl-path-enum-types.h"
/*** END file-header ***/

/*** BEGIN file-production ***/

/* enumerations from "@filename@" */
#include "@filename@"

/*** END file-production ***/

/*** BEGIN value-header ***/
GType
@enum_name@_get_type (void)
{
  static volatile gsize g_enum_type_id__volatile = 0;

  if (g_once_init_enter (&g_enum_type_id__volatile))
    {
      static const G@Type@Value values[] = {
/*** END value-header ***/

/*** BEGIN value-production ***/
        { @VALUENAME@, "@VALUENAME@", "@valuenick@" },
/*** END value-production ***/

/*** BEGIN value-tail ***/
        { 0, NULL, NULL }
      };
      GType g_enum_type_id;

      g_enum_type_id =
        g_@type@_register_static (g_intern_static_string ("@EnumName@"), values);

      g_once_init_leave (&g_enum_type_id__volatile, g_enum_type_id);
    }

  return g_enum_type_id__volatile;
}
/*** END value-tail ***/
