/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2011 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *   Robert Bragg <robert@linux.intel.com>
 */

#include "cogl-config.h"

#include <stdlib.h>
#include <string.h>

#include "cogl-util.h"
#include "cogl-private.h"
#include "cogl-object.h"
#include "cogl-context-private.h"
#include "cogl-mutter.h"

#include "cogl-renderer.h"
#include "cogl-renderer-private.h"
#include "cogl-display-private.h"
#include "cogl-config-private.h"
#include "cogl-error-private.h"
#include "cogl-gtype-private.h"

#include "driver/gl/cogl-util-gl-private.h"
#include "winsys/cogl-winsys-private.h"
#include "winsys/cogl-winsys-stub-private.h"

#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
#include "winsys/cogl-winsys-egl-x11-private.h"
#endif
#ifdef COGL_HAS_GLX_SUPPORT
#include "winsys/cogl-winsys-glx-private.h"
#endif

#ifdef COGL_HAS_XLIB_SUPPORT
#include "cogl-xlib-renderer.h"
#endif

#ifdef HAVE_COGL_GL
extern const CoglTextureDriver _cogl_texture_driver_gl;
extern const CoglDriverVtable _cogl_driver_gl;
#endif
#if defined (HAVE_COGL_GLES2)
extern const CoglTextureDriver _cogl_texture_driver_gles;
extern const CoglDriverVtable _cogl_driver_gles;
#endif

extern const CoglDriverVtable _cogl_driver_nop;

typedef struct _CoglDriverDescription
{
  CoglDriver id;
  const char *name;
  CoglRendererConstraint constraints;
  /* It would be nice to make this a pointer and then use a compound
   * literal from C99 to initialise it but we probably can't get away
   * with using C99 here. Instead we'll just use a fixed-size array.
   * GCC should complain if someone adds an 8th feature to a
   * driver. */
  const CoglPrivateFeature private_features[8];
  const CoglDriverVtable *vtable;
  const CoglTextureDriver *texture_driver;
  const char *libgl_name;
} CoglDriverDescription;

static CoglDriverDescription _cogl_drivers[] =
{
#ifdef HAVE_COGL_GL
  {
    COGL_DRIVER_GL,
    "gl",
    0,
    { COGL_PRIVATE_FEATURE_ANY_GL,
      COGL_PRIVATE_FEATURE_GL_FIXED,
      COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
      -1 },
    &_cogl_driver_gl,
    &_cogl_texture_driver_gl,
    COGL_GL_LIBNAME,
  },
  {
    COGL_DRIVER_GL3,
    "gl3",
    0,
    { COGL_PRIVATE_FEATURE_ANY_GL,
      COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
      -1 },
    &_cogl_driver_gl,
    &_cogl_texture_driver_gl,
    COGL_GL_LIBNAME,
  },
#endif
#ifdef HAVE_COGL_GLES2
  {
    COGL_DRIVER_GLES2,
    "gles2",
    COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2,
    { COGL_PRIVATE_FEATURE_ANY_GL,
      COGL_PRIVATE_FEATURE_GL_EMBEDDED,
      COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
      -1 },
    &_cogl_driver_gles,
    &_cogl_texture_driver_gles,
    COGL_GLES2_LIBNAME,
  },
#endif
  {
    COGL_DRIVER_NOP,
    "nop",
    0, /* constraints satisfied */
    { -1 },
    &_cogl_driver_nop,
    NULL, /* texture driver */
    NULL /* libgl_name */
  }
};

static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
{
#ifdef COGL_HAS_GLX_SUPPORT
  _cogl_winsys_glx_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
  _cogl_winsys_egl_xlib_get_vtable,
#endif
  _cogl_winsys_stub_get_vtable,
};

static void _cogl_renderer_free (CoglRenderer *renderer);

COGL_OBJECT_DEFINE (Renderer, renderer);
COGL_GTYPE_DEFINE_CLASS (Renderer, renderer);

typedef struct _CoglNativeFilterClosure
{
  CoglNativeFilterFunc func;
  void *data;
} CoglNativeFilterClosure;

uint32_t
cogl_renderer_error_quark (void)
{
  return g_quark_from_static_string ("cogl-renderer-error-quark");
}

static const CoglWinsysVtable *
_cogl_renderer_get_winsys (CoglRenderer *renderer)
{
  return renderer->winsys_vtable;
}

static void
native_filter_closure_free (CoglNativeFilterClosure *closure)
{
  g_slice_free (CoglNativeFilterClosure, closure);
}

static void
_cogl_renderer_free (CoglRenderer *renderer)
{
  const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);

  _cogl_closure_list_disconnect_all (&renderer->idle_closures);

  if (winsys)
    winsys->renderer_disconnect (renderer);

  if (renderer->libgl_module)
    g_module_close (renderer->libgl_module);

  g_slist_foreach (renderer->event_filters,
                   (GFunc) native_filter_closure_free,
                   NULL);
  g_slist_free (renderer->event_filters);

  g_array_free (renderer->poll_fds, TRUE);

  g_free (renderer);
}

CoglRenderer *
cogl_renderer_new (void)
{
  CoglRenderer *renderer = g_new0 (CoglRenderer, 1);

  _cogl_init ();

  renderer->connected = FALSE;
  renderer->event_filters = NULL;

  renderer->poll_fds = g_array_new (FALSE, TRUE, sizeof (CoglPollFD));

  _cogl_list_init (&renderer->idle_closures);

#ifdef COGL_HAS_XLIB_SUPPORT
  renderer->xlib_enable_event_retrieval = TRUE;
#endif

  return _cogl_renderer_object_new (renderer);
}

#ifdef COGL_HAS_XLIB_SUPPORT
void
cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
                                        Display *xdisplay)
{
  _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));

  /* NB: Renderers are considered immutable once connected */
  _COGL_RETURN_IF_FAIL (!renderer->connected);

  renderer->foreign_xdpy = xdisplay;

  /* If the application is using a foreign display then we can assume
     it will also do its own event retrieval */
  cogl_xlib_renderer_set_event_retrieval_enabled (renderer, FALSE);
}

Display *
cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
{
  _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);

  return renderer->foreign_xdpy;
}

void
cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
                                                CoglBool enable)
{
  _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
  /* NB: Renderers are considered immutable once connected */
  _COGL_RETURN_IF_FAIL (!renderer->connected);

  renderer->xlib_enable_event_retrieval = enable;
}

void
cogl_xlib_renderer_request_reset_on_video_memory_purge (CoglRenderer *renderer,
                                                        CoglBool enable)
{
  _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
  _COGL_RETURN_IF_FAIL (!renderer->connected);

  renderer->xlib_want_reset_on_video_memory_purge = enable;
}

void
cogl_xlib_renderer_set_threaded_swap_wait_enabled (CoglRenderer *renderer,
						   CoglBool enable)
{
  _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
  /* NB: Renderers are considered immutable once connected */
  _COGL_RETURN_IF_FAIL (!renderer->connected);

  renderer->xlib_enable_threaded_swap_wait = enable;
}
#endif /* COGL_HAS_XLIB_SUPPORT */

CoglBool
cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
                                       CoglOnscreenTemplate *onscreen_template,
                                       CoglError **error)
{
  CoglDisplay *display;

  if (!cogl_renderer_connect (renderer, error))
    return FALSE;

  display = cogl_display_new (renderer, onscreen_template);
  if (!cogl_display_setup (display, error))
    {
      cogl_object_unref (display);
      return FALSE;
    }

  cogl_object_unref (display);

  return TRUE;
}

typedef CoglBool (*CoglDriverCallback) (CoglDriverDescription *description,
                                        void *user_data);

static void
foreach_driver_description (CoglDriver driver_override,
                            CoglDriverCallback callback,
                            void *user_data)
{
#ifdef COGL_DEFAULT_DRIVER
  const CoglDriverDescription *default_driver = NULL;
#endif
  int i;

  if (driver_override != COGL_DRIVER_ANY)
    {
      for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
        {
          if (_cogl_drivers[i].id == driver_override)
            {
              callback (&_cogl_drivers[i], user_data);
              return;
            }
        }

      g_warn_if_reached ();
      return;
    }

#ifdef COGL_DEFAULT_DRIVER
  for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
    {
      const CoglDriverDescription *desc = &_cogl_drivers[i];
      if (g_ascii_strcasecmp (desc->name, COGL_DEFAULT_DRIVER) == 0)
        {
          default_driver = desc;
          break;
        }
    }

  if (default_driver)
    {
      if (!callback (default_driver, user_data))
        return;
    }
#endif

  for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
    {
#ifdef COGL_DEFAULT_DRIVER
      if (&_cogl_drivers[i] == default_driver)
        continue;
#endif

      if (!callback (&_cogl_drivers[i], user_data))
        return;
    }
}

static CoglDriver
driver_name_to_id (const char *name)
{
  int i;

  for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
    {
      if (g_ascii_strcasecmp (_cogl_drivers[i].name, name) == 0)
        return _cogl_drivers[i].id;
    }

  return COGL_DRIVER_ANY;
}

static const char *
driver_id_to_name (CoglDriver id)
{
  switch (id)
    {
      case COGL_DRIVER_GL:
        return "gl";
      case COGL_DRIVER_GL3:
        return "gl3";
      case COGL_DRIVER_GLES2:
        return "gles2";
      case COGL_DRIVER_NOP:
        return "nop";
      case COGL_DRIVER_ANY:
        g_warn_if_reached ();
        return "any";
    }

  g_warn_if_reached ();
  return "unknown";
}

typedef struct _SatisfyConstraintsState
{
  GList *constraints;
  const CoglDriverDescription *driver_description;
} SatisfyConstraintsState;

static CoglBool
satisfy_constraints (CoglDriverDescription *description,
                     void *user_data)
{
  SatisfyConstraintsState *state = user_data;
  GList *l;

  for (l = state->constraints; l; l = l->next)
    {
      CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);

      /* Most of the constraints only affect the winsys selection so
       * we'll filter them out */
      if (!(constraint & COGL_RENDERER_DRIVER_CONSTRAINTS))
        continue;

      /* If the driver doesn't satisfy any constraint then continue
       * to the next driver description */
      if (!(constraint & description->constraints))
        return TRUE;
    }

  state->driver_description = description;

  return FALSE;
}

static CoglBool
_cogl_renderer_choose_driver (CoglRenderer *renderer,
                              CoglError **error)
{
  const char *driver_name = g_getenv ("COGL_DRIVER");
  CoglDriver driver_override = COGL_DRIVER_ANY;
  const char *invalid_override = NULL;
  const char *libgl_name;
  SatisfyConstraintsState state;
  const CoglDriverDescription *desc;
  int i;

  if (!driver_name)
    driver_name = _cogl_config_driver;

  if (driver_name)
    {
      driver_override = driver_name_to_id (driver_name);
      if (driver_override == COGL_DRIVER_ANY)
        invalid_override = driver_name;
    }

  if (renderer->driver_override != COGL_DRIVER_ANY)
    {
      if (driver_override != COGL_DRIVER_ANY &&
          renderer->driver_override != driver_override)
        {
          _cogl_set_error (error,
                           COGL_RENDERER_ERROR,
                           COGL_RENDERER_ERROR_BAD_CONSTRAINT,
                           "Application driver selection conflicts with driver "
                           "specified in configuration");
          return FALSE;
        }

      driver_override = renderer->driver_override;
    }

  if (driver_override != COGL_DRIVER_ANY)
    {
      CoglBool found = FALSE;
      int i;

      for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
        {
          if (_cogl_drivers[i].id == driver_override)
            {
              found = TRUE;
              break;
            }
        }
      if (!found)
        invalid_override = driver_id_to_name (driver_override);
    }

  if (invalid_override)
    {
      _cogl_set_error (error,
                       COGL_RENDERER_ERROR,
                       COGL_RENDERER_ERROR_BAD_CONSTRAINT,
                       "Driver \"%s\" is not available",
                       invalid_override);
      return FALSE;
    }

  state.driver_description = NULL;
  state.constraints = renderer->constraints;

  foreach_driver_description (driver_override,
                              satisfy_constraints,
                              &state);

  if (!state.driver_description)
    {
      _cogl_set_error (error,
                       COGL_RENDERER_ERROR,
                       COGL_RENDERER_ERROR_BAD_CONSTRAINT,
                       "No suitable driver found");
      return FALSE;
    }

  desc = state.driver_description;
  renderer->driver = desc->id;
  renderer->driver_vtable = desc->vtable;
  renderer->texture_driver = desc->texture_driver;
  libgl_name = desc->libgl_name;

  memset(renderer->private_features, 0, sizeof (renderer->private_features));
  for (i = 0; desc->private_features[i] != -1; i++)
    COGL_FLAGS_SET (renderer->private_features,
                    desc->private_features[i], TRUE);

  if (COGL_FLAGS_GET (renderer->private_features,
                      COGL_PRIVATE_FEATURE_ANY_GL))
    {
      renderer->libgl_module = g_module_open (libgl_name,
                                              G_MODULE_BIND_LAZY);

      if (renderer->libgl_module == NULL)
        {
          _cogl_set_error (error, COGL_DRIVER_ERROR,
                       COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
                       "Failed to dynamically open the GL library \"%s\"",
                       libgl_name);
          return FALSE;
        }
    }

  return TRUE;
}

/* Final connection API */

void
cogl_renderer_set_custom_winsys (CoglRenderer                *renderer,
                                 CoglCustomWinsysVtableGetter winsys_vtable_getter,
                                 void                        *user_data)
{
  renderer->custom_winsys_user_data = user_data;
  renderer->custom_winsys_vtable_getter = winsys_vtable_getter;
}

static CoglBool
connect_custom_winsys (CoglRenderer *renderer,
                       CoglError   **error)
{
  const CoglWinsysVtable *winsys;
  CoglError *tmp_error = NULL;
  GString *error_message;

  winsys = renderer->custom_winsys_vtable_getter (renderer);
  renderer->winsys_vtable = winsys;

  error_message = g_string_new ("");
  if (!winsys->renderer_connect (renderer, &tmp_error))
    {
      g_string_append_c (error_message, '\n');
      g_string_append (error_message, tmp_error->message);
      cogl_error_free (tmp_error);
    }
  else
    {
      renderer->connected = TRUE;
      g_string_free (error_message, TRUE);
      return TRUE;
    }

  renderer->winsys_vtable = NULL;
  _cogl_set_error (error, COGL_WINSYS_ERROR,
                   COGL_WINSYS_ERROR_INIT,
                   "Failed to connected to any renderer: %s",
                   error_message->str);
  g_string_free (error_message, TRUE);
  return FALSE;
}

CoglBool
cogl_renderer_connect (CoglRenderer *renderer, CoglError **error)
{
  int i;
  GString *error_message;
  CoglBool constraints_failed = FALSE;

  if (renderer->connected)
    return TRUE;

  /* The driver needs to be chosen before connecting the renderer
     because eglInitialize requires the library containing the GL API
     to be loaded before its called */
  if (!_cogl_renderer_choose_driver (renderer, error))
    return FALSE;

  if (renderer->custom_winsys_vtable_getter)
    return connect_custom_winsys (renderer, error);

  error_message = g_string_new ("");
  for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
    {
      const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
      CoglError *tmp_error = NULL;
      GList *l;
      CoglBool skip_due_to_constraints = FALSE;

      if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
        {
          if (renderer->winsys_id_override != winsys->id)
            continue;
        }
      else
        {
          char *user_choice = getenv ("COGL_RENDERER");
          if (!user_choice)
            user_choice = _cogl_config_renderer;
          if (user_choice &&
              g_ascii_strcasecmp (winsys->name, user_choice) != 0)
            continue;
        }

      for (l = renderer->constraints; l; l = l->next)
        {
          CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
          if (!(winsys->constraints & constraint))
            {
              skip_due_to_constraints = TRUE;
              break;
            }
        }
      if (skip_due_to_constraints)
        {
          constraints_failed |= TRUE;
          continue;
        }

      /* At least temporarily we will associate this winsys with
       * the renderer in-case ->renderer_connect calls API that
       * wants to query the current winsys... */
      renderer->winsys_vtable = winsys;

      if (!winsys->renderer_connect (renderer, &tmp_error))
        {
          g_string_append_c (error_message, '\n');
          g_string_append (error_message, tmp_error->message);
          cogl_error_free (tmp_error);
        }
      else
        {
          renderer->connected = TRUE;
          g_string_free (error_message, TRUE);
          return TRUE;
        }
    }

  if (!renderer->connected)
    {
      if (constraints_failed)
        {
          _cogl_set_error (error, COGL_RENDERER_ERROR,
                       COGL_RENDERER_ERROR_BAD_CONSTRAINT,
                       "Failed to connected to any renderer due to constraints");
          return FALSE;
        }

      renderer->winsys_vtable = NULL;
      _cogl_set_error (error, COGL_WINSYS_ERROR,
                   COGL_WINSYS_ERROR_INIT,
                   "Failed to connected to any renderer: %s",
                   error_message->str);
      g_string_free (error_message, TRUE);
      return FALSE;
    }

  return TRUE;
}

CoglFilterReturn
_cogl_renderer_handle_native_event (CoglRenderer *renderer,
                                    void *event)
{
  GSList *l, *next;

  /* Pass the event on to all of the registered filters in turn */
  for (l = renderer->event_filters; l; l = next)
    {
      CoglNativeFilterClosure *closure = l->data;

      /* The next pointer is taken now so that we can handle the
         closure being removed during emission */
      next = l->next;

      if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
        return COGL_FILTER_REMOVE;
    }

  /* If the backend for the renderer also wants to see the events, it
     should just register its own filter */

  return COGL_FILTER_CONTINUE;
}

void
_cogl_renderer_add_native_filter (CoglRenderer *renderer,
                                  CoglNativeFilterFunc func,
                                  void *data)
{
  CoglNativeFilterClosure *closure;

  closure = g_slice_new (CoglNativeFilterClosure);
  closure->func = func;
  closure->data = data;

  renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
}

void
_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
                                     CoglNativeFilterFunc func,
                                     void *data)
{
  GSList *l, *prev = NULL;

  for (l = renderer->event_filters; l; prev = l, l = l->next)
    {
      CoglNativeFilterClosure *closure = l->data;

      if (closure->func == func && closure->data == data)
        {
          native_filter_closure_free (closure);
          if (prev)
            prev->next = g_slist_delete_link (prev->next, l);
          else
            renderer->event_filters =
              g_slist_delete_link (renderer->event_filters, l);
          break;
        }
    }
}

void
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
                             CoglWinsysID winsys_id)
{
  _COGL_RETURN_IF_FAIL (!renderer->connected);

  renderer->winsys_id_override = winsys_id;
}

CoglWinsysID
cogl_renderer_get_winsys_id (CoglRenderer *renderer)
{
  _COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);

  return renderer->winsys_vtable->id;
}

void *
_cogl_renderer_get_proc_address (CoglRenderer *renderer,
                                 const char *name,
                                 CoglBool in_core)
{
  const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);

  return winsys->renderer_get_proc_address (renderer, name, in_core);
}

int
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
{
  int n = 0;

  _COGL_GET_CONTEXT (ctx, 0);

#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
  if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
    GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
#endif

  return n;
}

void
cogl_renderer_add_constraint (CoglRenderer *renderer,
                              CoglRendererConstraint constraint)
{
  g_return_if_fail (!renderer->connected);
  renderer->constraints = g_list_prepend (renderer->constraints,
                                          GUINT_TO_POINTER (constraint));
}

void
cogl_renderer_remove_constraint (CoglRenderer *renderer,
                                 CoglRendererConstraint constraint)
{
  g_return_if_fail (!renderer->connected);
  renderer->constraints = g_list_remove (renderer->constraints,
                                         GUINT_TO_POINTER (constraint));
}

void
cogl_renderer_set_driver (CoglRenderer *renderer,
                          CoglDriver driver)
{
  _COGL_RETURN_IF_FAIL (!renderer->connected);
  renderer->driver_override = driver;
}

CoglDriver
cogl_renderer_get_driver (CoglRenderer *renderer)
{
  _COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);

  return renderer->driver;
}

void
cogl_renderer_foreach_output (CoglRenderer *renderer,
                              CoglOutputCallback callback,
                              void *user_data)
{
  GList *l;

  _COGL_RETURN_IF_FAIL (renderer->connected);
  _COGL_RETURN_IF_FAIL (callback != NULL);

  for (l = renderer->outputs; l; l = l->next)
    callback (l->data, user_data);
}
