1. 21 Jan, 2019 1 commit
  2. 15 Jan, 2019 1 commit
    • Christian Hergert's avatar
      foundry: rename IdeBuildPipeline and IdeBuildStage · 9d8f41a3
      Christian Hergert authored
      This renames IdeBuildPipeline to IdePipeline and IdeBuildStage to
      IdePipelineStage. Additionally, IdeBuildPhase is now IdePipelinePhase.
      
      This should help in contributors understanding the difference between
      the IdeBuildSystem components and the production pipeline and it's
      components.
      
      I didn't try very hard to keep whitespace nice, because we'll probably
      do a large round of that with automation tools later and I'd rather do
      that as a single pass.
      
      Also, I renamed the execute APIs to build since execute didn't really
      make sense in the concepts of a build pipeline that can
      build/rebuild/clean.
      
      I would not be surprised if there is a bit of fallout from this, so better
      to get it in now than later.
      9d8f41a3
  3. 10 Jan, 2019 3 commits
  4. 28 May, 2018 1 commit
  5. 26 May, 2018 1 commit
    • Christian Hergert's avatar
      npm: set node_modules to ignored · ddf42438
      Christian Hergert authored
      We don't want to index or do any extra work on node_modules because they
      are not in direct control by the project. It also increases the chances we
      do an insane amount of extra work (like code indexing, etc).
      ddf42438
  6. 10 Apr, 2018 1 commit
  7. 22 Mar, 2018 1 commit
  8. 05 Mar, 2018 1 commit
  9. 29 Jan, 2018 1 commit
  10. 19 Dec, 2017 1 commit
  11. 04 Dec, 2017 2 commits
  12. 11 Oct, 2017 1 commit
  13. 21 Sep, 2017 1 commit
    • Christian Hergert's avatar
      source tree reorganization · 9b9db776
      Christian Hergert authored
      As the project has grown, we've let things get a bit out of their
      logical place. This does a bit of cleanup and tries to bring some
      of the embedded resources closer to where they are used.
      
      But more importantly, this allows us to clean some things up to
      the point that we can move forward statically linking a bunch of
      the plugins into libide. The plan here is to speed up the initial
      loading by avoiding lots of disk I/O stats which are currently
      hurting us.
      9b9db776
  14. 30 Jun, 2017 1 commit