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  • Emmanuele Bassi's avatar
    gsk: Consolidate program creation and storage · 4cda720a
    Emmanuele Bassi authored
    We should use ShaderBuilder to create and store programs for the GL
    renderer. This allows us to simplify the creation of programs (by moving
    the compilation phase into the ShaderBuilder::create_program() method),
    and move towards the ability to create multiple programs and just keep a
    reference to the program id.
    4cda720a