Commit d495141d authored by Luca Bruno's avatar Luca Bruno

clutter-1.0: Switch to GIR

Fixes bugs 643773 and 630679.
parent b4895d67
atk
cairo
pango
cogl-1.0
json-glib-1.0
This diff is collapsed.
namespace Clutter {
[CCode (type_id = "CLUTTER_TYPE_ACTOR_BOX", cheader_filename = "clutter/clutter.h")]
public struct ActorBox {
[CCode (cname = "clutter_actor_box_from_vertices")]
public ActorBox.from_vertices (Clutter.Vertex[] verts);
}
public class Backend : GLib.Object {
[NoWrapper]
public virtual void add_options (GLib.OptionGroup group);
[NoWrapper]
public virtual bool create_context () throws GLib.Error;
[NoWrapper]
public virtual unowned Clutter.StageWindow create_stage (Clutter.Stage wrapper) throws GLib.Error;
[NoWrapper]
public virtual void ensure_context (Clutter.Stage stage);
[NoWrapper]
public virtual unowned Clutter.DeviceManager get_device_manager ();
[NoWrapper]
public virtual Clutter.FeatureFlags get_features ();
[NoWrapper]
public virtual void init_events ();
[NoWrapper]
public virtual void init_features ();
[NoWrapper]
public virtual bool post_parse () throws GLib.Error;
[NoWrapper]
public virtual bool pre_parse () throws GLib.Error;
[NoWrapper]
public virtual void redraw (Clutter.Stage stage);
}
[CCode (type_id = "CLUTTER_TYPE_COLOR", cheader_filename = "clutter/clutter.h")]
public struct Color {
public static GLib.HashFunc hash;
public static GLib.EqualFunc equal;
[CCode (cname = "clutter_color_from_hls")]
public Color.from_hls (float hue, float luminance, float saturation);
[CCode (cname = "clutter_color_from_pixel")]
public Color.from_pixel (uint32 pixel);
[CCode (cname = "clutter_color_from_string")]
public Color.from_string (string str);
[CCode (cname = "clutter_color_from_string")]
public bool parse_string (string str);
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")]
public interface Container : GLib.Object {
public void add (params Clutter.Actor[] actors);
[CCode (vfunc_name = "add")]
public abstract void add_actor (Clutter.Actor actor);
public void add_valist (Clutter.Actor first_actor, void* var_args);
[CCode (cname = "clutter_container_class_find_child_property")]
public class unowned GLib.ParamSpec find_child_property (string property_name);
[CCode (cname = "clutter_container_class_list_child_properties")]
public class unowned GLib.ParamSpec[] list_child_properties ();
}
[CCode (type_id = "clutter_list_model_get_type ()", cheader_filename = "clutter/clutter.h")]
public class ListModel : Clutter.Model, Clutter.Scriptable {
[CCode (cname = "clutter_list_model_newv", type = "ClutterModel*", has_construct_function = false)]
public ListModel.newv ([CCode (array_length_pos = 0.9)] GLib.Type[] types, [CCode (array_length_pos = 0.9)] string[] names);
}
[CCode (type_id = "clutter_stage_get_type ()", cheader_filename = "clutter/clutter.h")]
public class Stage : Clutter.Group, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[CCode (cname = "clutter_redraw")]
public void redraw ();
}
[CCode (cheader_filename = "clutter/clutter.h")]
public interface StageWindow : GLib.Object {
[NoWrapper]
public abstract void add_redraw_clip (Clutter.Geometry stage_rectangle);
[NoWrapper]
public abstract void get_geometry (Clutter.Geometry geometry);
[NoWrapper]
public abstract int get_pending_swaps ();
[NoWrapper]
public abstract unowned Clutter.Actor get_wrapper ();
[NoWrapper]
public abstract bool has_redraw_clips ();
[NoWrapper]
public abstract void hide ();
[NoWrapper]
public abstract bool ignoring_redraw_clips ();
[NoWrapper]
public abstract bool realize ();
[NoWrapper]
public abstract void resize (int width, int height);
[NoWrapper]
public abstract void set_cursor_visible (bool cursor_visible);
[NoWrapper]
public abstract void set_fullscreen (bool is_fullscreen);
[NoWrapper]
public abstract void set_title (string title);
[NoWrapper]
public abstract void set_user_resizable (bool is_resizable);
[NoWrapper]
public abstract void show (bool do_raise);
[NoWrapper]
public abstract void unrealize ();
}
[CCode (type_id = "clutter_texture_get_type ()", cheader_filename = "clutter/clutter.h")]
public class Texture : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Scriptable {
public Cogl.Material cogl_material { get; set; }
public Cogl.Texture cogl_texture { get; set; }
}
[Compact]
[CCode (cheader_filename = "clutter/clutter.h")]
public class TimeoutPool {
[CCode (has_construct_function = false)]
public TimeoutPool (int priority);
}
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "vala-0.14", replacement = "Threads.add_repaint_func")]
public static uint threads_add_repaint_func (GLib.SourceFunc func, void* data, GLib.DestroyNotify notify);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "vala-0.14", replacement = "Threads.remove_repaint_func")]
public static void threads_remove_repaint_func (uint handle_id);
[CCode (cprefix = "CLUTTER_FEATURE_", cheader_filename = "clutter/clutter.h")]
[Flags]
public enum FeatureFlags {
TEXTURE_NPOT;
[CCode (cname = "clutter_feature_available")]
public bool is_available ();
[CCode (cname = "clutter_feature_get_all")]
public static Clutter.FeatureFlags @get ();
}
[CCode (type_id = "CLUTTER_TYPE_UNITS", cheader_filename = "clutter/clutter.h")]
public struct Units {
[CCode (cname = "clutter_units_from_em")]
public Units.from_em (float em);
[CCode (cname = "clutter_units_from_em_for_font")]
public Units.from_em_for_font (string font_name, float em);
[CCode (cname = "clutter_units_from_mm")]
public Units.from_mm (float mm);
[CCode (cname = "clutter_units_from_pixels")]
public Units.from_pixels (int px);
[CCode (cname = "clutter_units_from_pt")]
public Units.from_pt (float pt);
[CCode (cname = "clutter_units_from_string")]
public Units.from_string (string str);
}
}
// Vala specific
Event.type#method name="get_type"
Actor
.queue_redraw#signal skip
.queue_redraw#virtual_method skip
.has_pointer#method name="get_has_pointer"
ActorBox
.new skip
.from_vertices skip
ActorClass.queue_redraw skip
Color.new skip
color_hash skip
color_equal skip
container_class_find_child_property skip
container_class_list_child_properties skip
redraw skip
util_next_p2 name="next_power_of_2" parent="Clutter.Util"
feature_available skip
feature_get_all skip
frame_source_* name="frame_source_(.+)" parent="Clutter.FrameSource" skip=false
InitError errordomain=false
Stage.read_pixels owned
.width default=-1
.height default=-1
threads_* name="threads_(.+)" parent="Clutter.Threads" skip=false
threads_add_frame_source name="add" parent="Clutter.Threads.FrameSource" skip=false
threads_add_frame_source_full name="add_full" parent="Clutter.Threads.FrameSource" skip=false
threads_add_idle name="add" parent="Clutter.Threads.Idle" skip=false
threads_add_idle_full name="add_full" parent="Clutter.Threads.Idle" skip=false
threads_add_timeout name="add" parent="Clutter.Threads.Timeout" skip=false
threads_add_timeout_full name="add_full" parent="Clutter.Threads.Timeout" skip=false
value_* name="value_(.+)" parent="Clutter.Value"
value_get_color nullable
value_get_fixed nullable
value_get_shader_float array array_length_idx=1
value_get_shader_int array array_length_idx=1
value_get_units owned
value_set_shader_float.floats array array_length_idx=1
value_set_shader_int.ints array array_length_idx=1
value_set_shader_matrix.matrix array array_length_idx=1
Text
.insert_text#signal skip
.position_to_coords.line_height default=null
Vertex.new skip
// Non mini-object
ActorBox struct
Color struct
Fog struct
Geometry struct
Knot struct
PathNode struct
Perspective struct
Units struct
Vertex struct
// Too many constants
*#constant skip
COGL skip=false
CURRENT_TIME skip=false
FLAVOUR skip=false
*VERSION* skip=false
PATH_RELATIVE skip=false
PRIORITY_REDRAW skip=false
// Forward upstream
Actor
.animate* skip=false
.apply_relative_transform_to_point.vertex out owned
.apply_transform.matrix ref
.apply_transform_to_point.vertex out owned
.button_*.event type="Clutter.ButtonEvent"
.get_abs_allocation_vertices.verts owned
.get_allocation_box.box owned
.get_allocation_geometry.geom owned
.get_allocation_vertices.verts owned
.get_parent nullable
.get_stage type="unowned Clutter.Stage"
.enter_event.event type="Clutter.CrossingEvent"
.key_*.event type="Clutter.KeyEvent"
.leave_event.event type="Clutter.CrossingEvent"
.motion_event.event type="Clutter.MotionEvent"
.parent_set.old_parent nullable
.scroll_event.event type="Clutter.ScrollEvent"
Alpha.register_func skip=false
Animator.set skip=false
BehaviourForeachFunc.data closure=2
BehaviourPath.new_with_knots.knots array array_length_idx=2
BehaviourRotate.get_bounds.* out
BindingPool
.install_action.callback type="owned BindingActionFunc"
.install_closure.closure type="owned BindingActionFunc"
Box.pack* skip=false
Callback.data closure=1
Color
.from_* skip
Container
.* skip=false
.add* skip
.foreach_with_internals#virtual_method virtual
.*_child_*#virtual_method virtual
.lower virtual
.raise virtual
.lower.sibling nullable default=null
.raise.sibling nullable default=null
DeviceManager.get_devices type_arguments="Clutter.InputDevice"
frame_source_add skip=false
Event.* skip=false
FeatureFlags.texture_npot skip
get_input_device_for_id parent="Clutter.InputDevice" name="get_for_id"
get_option_group* skip=false
init.argv unowned
init_with_args
.argv unowned
.entries array
Interval.* skip=false
LayoutManager
.child_get skip=false
.child_set skip=false
.create_child_meta skip=false
ListModel
.* skip=false
.newv skip
Model
.append skip=false
.insert skip=false
.insert_row skip=false
.prepend skip=false
ModelIter
.get skip=false
.set skip=false
PathCallback.data closure=1
Script
.* skip=false
.add_search_paths.paths array array_length_idx=1
Stage
.event name="emit_event"
.get_default type="unowned Clutter.Stage"
.get_fog.fog out
.read_pixels array
Text
.get_cursor_color.color out
.new_with_text.font_name nullable
Texture
.new_from_file throws="Clutter.TextureError"
.set_area_from_rgb_data.data type="uint8[]"
.set_from_rgb_data.data type="uint8[]"
.set_from_yuv_data.data type="uint8[]"
TimeoutPool skip=false
timeout_pool_new skip
Units.from_* skip
get_actor_by_gid parent="Clutter.Actor" name="get_by_gid"
namespace Clutter {
public class Actor {
[CCode (cname = "clutter_get_actor_by_gid")]
public static unowned Clutter.Actor get_by_gid (uint32 id);
}
[CCode (dup_function = "clutter_actor_box_copy", free_function = "clutter_actor_box_free")]
public struct ActorBox {
[CCode (cname = "clutter_actor_box_from_vertices")]
public ActorBox.from_vertices (Clutter.Vertex[] verts);
}
[CCode (get_value_function = "clutter_value_get_color", set_value_function = "clutter_value_set_color", dup_function = "clutter_color_copy", free_function = "clutter_color_free")]
public struct Color {
[CCode (cname = "clutter_color_from_hls")]
public Color.from_hls (float hue, float luminance, float saturation);
[CCode (cname = "clutter_color_from_pixel")]
public Color.from_pixel (uint32 pixel);
[CCode (cname = "clutter_color_from_string")]
public Color.from_string (string str);
[CCode (cname = "clutter_color_from_string")]
public bool parse_string (string str);
public static GLib.HashFunc hash;
public static GLib.EqualFunc equal;
}
public interface Container : GLib.Object {
public void add (params Clutter.Actor[] actors);
[CCode (vfunc_name = "add")]
public abstract void add_actor (Clutter.Actor actor);
public void remove (params Clutter.Actor[] actors);
[CCode (vfunc_name = "remove")]
public abstract void remove_actor (Clutter.Actor actor);
[NoWrapper]
public virtual void create_child_meta (Clutter.Actor actor);
[NoWrapper]
public virtual void destroy_child_meta (Clutter.Actor actor);
public virtual void foreach_with_internals (Clutter.Callback callback);
public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor);
[CCode (vfunc_name = "lower")]
public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
[CCode (vfunc_name = "raise")]
public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
public virtual void sort_depth_order ();
public GLib.List<weak Clutter.Actor> get_children ();
}
[CCode (cheader_filename = "clutter/clutter.h")]
namespace FrameSource {
public static uint add (uint fps, GLib.SourceFunc func);
public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func);
}
public class InputDevice {
[CCode (cname = "clutter_get_input_device_for_id")]
public static unowned Clutter.InputDevice get_for_id (int id);
}
[CCode (cname = "GParamSpec")]
public class ParamSpecColor: GLib.ParamSpec {
[CCode (cname = "clutter_param_spec_color")]
public ParamSpecColor (string name, string nick, string blurb, Clutter.Color default_value, GLib.ParamFlags flags);
}
[CCode (cname = "GParamSpec")]
public class ParamSpecFixed: GLib.ParamSpec {
[CCode (cname = "clutter_param_spec_fixed")]
public ParamSpecFixed (string name, string nick, string blurb, Cogl.Fixed minimum, Cogl.Fixed maximum, Cogl.Fixed default_value, GLib.ParamFlags flags);
}
[CCode (cname = "GParamSpec")]
public class ParamSpecUnits: GLib.ParamSpec {
[CCode (cname = "clutter_param_spec_units")]
public ParamSpecUnits (string name, string nick, string blurb, Clutter.Units minimum, Clutter.Units maximum, Clutter.Units default_value, GLib.ParamFlags flags);
}
public class Shader {
public Cogl.Shader get_cogl_fragment_shader ();
public Cogl.Program get_cogl_program ();
public Cogl.Shader get_cogl_vertex_shader ();
}
public class Stage {
[CCode (cname = "clutter_redraw")]
public void redraw ();
}
public class Texture {
[CCode (type = "ClutterActor*", has_construct_function = false)]
public Texture.from_file (string filename) throws TextureError;
public Cogl.Material cogl_material { get; set; }
public Cogl.Texture cogl_texture { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h")]
namespace Threads {
[CCode (cheader_filename = "clutter/clutter.h")]
namespace FrameSource {
[CCode (cname = "clutter_threads_add_frame_source")]
public static uint add (uint fps, GLib.SourceFunc func);
[CCode (cname = "clutter_threads_add_frame_source_full")]
public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func);
}
[CCode (cheader_filename = "clutter/clutter.h")]
namespace Idle {
[CCode (cname = "clutter_threads_add_idle")]
public static uint add (GLib.SourceFunc func);
[CCode (cname = "clutter_threads_add_idle_full")]
public static uint add_full (int priority, owned GLib.SourceFunc func);
}
[CCode (cheader_filename = "clutter/clutter.h")]
namespace Timeout {
[CCode (cname = "clutter_threads_add_timeout")]
public static uint add (uint interval, GLib.SourceFunc func);
[CCode (cname = "clutter_threads_add_timeout_full")]
public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func);
}
public static void enter ();
public static void init ();
public static void leave ();
public static void set_lock_functions (GLib.Callback enter_fn, GLib.Callback leave_fn);
}
[CCode (type_id = "CLUTTER_TYPE_UNITS", get_value_function = "clutter_value_get_unit", set_value_function = "clutter_value_set_unit", dup_function = "clutter_units_copy", free_function = "clutter_units_free")]
public struct Units {
public Clutter.UnitType unit_type;
public float value;
public float pixels;
public uint pixels_set;
[CCode (cname = "clutter_units_from_em")]
public Units.from_em (float em);
[CCode (cname = "clutter_units_from_em_for_font")]
public Units.from_em_for_font (string font_name, float em);
[CCode (cname = "clutter_units_from_mm")]
public Units.from_mm (float mm);
[CCode (cname = "clutter_units_from_pixels")]
public Units.from_pixels (int px);
[CCode (cname = "clutter_units_from_pt")]
public Units.from_pt (float pt);
[CCode (cname = "clutter_units_from_string")]
public Units.from_string (string str);
public Clutter.UnitType get_unit_type ();
public float get_unit_value ();
public float to_pixels ();
public unowned string to_string ();
}
[CCode (cheader_filename = "clutter/clutter.h")]
namespace Util {
[CCode (cname = "clutter_util_next_p2")]
public static int next_power_of_2 (int a);
}
[CCode (cprefix = "clutter_value_", cheader_filename = "clutter/clutter.h")]
namespace Value {
public unowned Clutter.Color? get_color (GLib.Value value);
public void set_color (GLib.Value value, Clutter.Color color);
public unowned Cogl.Fixed? get_fixed (GLib.Value value);
public void set_fixed (GLib.Value value, Cogl.Fixed fixed_);
public unowned Clutter.Units get_units (GLib.Value value);
public void set_units (GLib.Value value, Clutter.Units units);
public unowned float[] get_shader_float (GLib.Value value);
public void set_shader_float (GLib.Value value, [CCode (array_length_pos = 1.9)] float[] floats);
public unowned int[] get_shader_int (GLib.Value value);
public void set_shader_int (GLib.Value value, [CCode (array_length_pos = 1.9)] int[] ints);
public unowned float[] get_shader_matrix (GLib.Value value);
public void set_shader_matrix (GLib.Value value, [CCode (array_length_pos = 1.9)] float[] matrix);
}
[CCode (cprefix = "CLUTTER_FEATURE_")]
[Flags]
public enum FeatureFlags {
TEXTURE_NPOT,
SYNC_TO_VBLANK,
TEXTURE_YUV,
TEXTURE_READ_PIXELS,
STAGE_STATIC,
STAGE_USER_RESIZE,
STAGE_CURSOR,
SHADERS_GLSL,
OFFSCREEN,
STAGE_MULTIPLE;
[CCode (cname = "clutter_feature_available")]
public bool is_available ();
[CCode (cname = "clutter_feature_get_all")]
public static Clutter.FeatureFlags get ();
}
}
-DCLUTTER_COMPILATION
-DCLUTTER_DISABLE_DEPRECATED
clutter-keysyms.h
clutter-deprecated.h
x11/clutter-x11.h
x11/clutter-x11-texture-pixmap.h
glx/clutter-glx.h
glx/clutter-glx-texture-pixmap.h
include/clutter-1.0/clutter/
lib/libclutter-glx-1.0.so
This diff is collapsed.
Clutter cheader_filename="clutter/clutter.h" gir_namespace="Clutter" gir_version="1.0"
ClutterActor:clip accessor_method="0"
ClutterActor:scale_gravity accessor_method="1"
ClutterActor::destroy has_emitter="1"
ClutterActor::event has_emitter="1"
ClutterActor::hide has_emitter="1"
ClutterActor::paint has_emitter="1"
ClutterActor::pick has_emitter="1"
ClutterActor::queue_redraw hidden="1"
ClutterActor::queue_relayout has_emitter="1"
ClutterActor::realize has_emitter="1"
ClutterActor::show has_emitter="1"
ClutterActor::unrealize has_emitter="1"
ClutterActor::button_press_event.event type_name="ButtonEvent"
ClutterActor::button_release_event.event type_name="ButtonEvent"
ClutterActor::enter_event.event type_name="CrossingEvent"
ClutterActor::leave_event.event type_name="CrossingEvent"
ClutterActor::key_press_event.event type_name="KeyEvent"
ClutterActor::key_release_event.event type_name="KeyEvent"
ClutterActor::motion_event.event type_name="MotionEvent"
ClutterActor::scroll_event.event type_name="ScrollEvent"
ClutterActor::parent_set.old_parent nullable="1"
clutter_actor_animate_with_alphav.n_properties hidden="1"
clutter_actor_animate_with_alphav.properties array_length_pos="1.9"
clutter_actor_animate_with_alphav.values is_array="1" array_length_pos="1.9"
clutter_actor_animate_with_timelinev.n_properties hidden="1"
clutter_actor_animate_with_timelinev.properties array_length_pos="2.9"
clutter_actor_animate_with_timelinev.values is_array="1" array_length_pos="2.9"
clutter_actor_animatev.n_properties hidden="1"
clutter_actor_animatev.properties array_length_pos="2.9"
clutter_actor_animatev.values is_array="1" array_length_pos="2.9"
clutter_actor_apply_relative_transform_to_point.ancestor nullable="1"
clutter_actor_apply_relative_transform_to_point.vertex is_out="1" transfer_ownership="1"
clutter_actor_apply_transform.matrix is_ref="1"
clutter_actor_apply_transform_to_point.vertex is_out="1" transfer_ownership="1"
clutter_actor_has_clip name="get_has_clip" hidden="1"
clutter_actor_has_pointer name="get_has_pointer"
clutter_actor_get_abs_allocation_vertices.verts no_array_length="1"
clutter_actor_get_allocation_box.box is_out="1"
clutter_actor_get_allocation_geometry.geom is_out="1"
clutter_actor_get_anchor_point.anchor_* is_out="1"
clutter_actor_get_clip.* is_out="1"
clutter_actor_get_depth hidden="1"
clutter_actor_get_fixed_position_set hidden="1"
clutter_actor_get_height hidden="1"
clutter_actor_get_opacity hidden="1"
clutter_actor_get_reactive hidden="1"
clutter_actor_get_name hidden="1"
clutter_actor_get_parent nullable="1"
clutter_actor_get_position.* is_out="1"
clutter_actor_get_preferred_height.min_height_p is_out="1"
clutter_actor_get_preferred_height.natural_height_p is_out="1"
clutter_actor_get_preferred_size.* is_out="1" nullable="1"
clutter_actor_get_preferred_width.min_width_p is_out="1"
clutter_actor_get_preferred_width.natural_width_p is_out="1"
clutter_actor_get_rotation.x is_out="1"
clutter_actor_get_rotation.y is_out="1"
clutter_actor_get_rotation.z is_out="1"
clutter_actor_get_scale.* is_out="1"
clutter_actor_get_scale_center.* is_out="1"
clutter_actor_get_scale_gravity hidden="1"
clutter_actor_get_size.* is_out="1"
clutter_actor_get_stage type_name="Stage"
clutter_actor_get_transformation_matrix type_name="Cogl.Matrix"
clutter_actor_get_transformation_matrix.matrix hidden="1"
clutter_actor_get_transformed_position.* is_out="1"
clutter_actor_get_transformed_size.* is_out="1"
clutter_actor_get_width hidden="1"
clutter_actor_get_x hidden="1"
clutter_actor_get_y hidden="1"
clutter_actor_set_depth hidden="1"
clutter_actor_set_height hidden="1"
clutter_actor_set_opacity hidden="1"
clutter_actor_set_reactive hidden="1"
clutter_actor_set_name hidden="1"
clutter_actor_set_width hidden="1"
clutter_actor_set_x hidden="1"
clutter_actor_set_y hidden="1"
clutter_actor_transform_stage_point.x_out is_out="1"
clutter_actor_transform_stage_point.y_out is_out="1"
ClutterActorBox is_value_type="1"
clutter_actor_box_copy hidden="1"
clutter_actor_box_free hidden="1"
clutter_actor_box_from_vertices hidden="1"
clutter_actor_box_get_origin.x is_out="1"
clutter_actor_box_get_origin.y is_out="1"
clutter_actor_box_get_size.width is_out="1"
clutter_actor_box_get_size.height is_out="1"
clutter_actor_box_new hidden="1"
clutter_alpha_get_alpha hidden="1"
clutter_alpha_get_mode hidden="1"
clutter_alpha_get_timeline hidden="1"
clutter_alpha_register_func.data hidden="1"
clutter_alpha_set_mode hidden="1"
clutter_alpha_set_timeline hidden="1"
clutter_alpha_set_func.data hidden="1"
clutter_alpha_set_func.func transfer_ownership="1"
clutter_alpha_set_func.destroy hidden="1"
clutter_alpha_new_with_func.data hidden="1"
clutter_alpha_new_with_func.func transfer_ownership="1"
clutter_alpha_new_with_func.destroy hidden="1"
ClutterAnimation::completed has_emitter="1"
clutter_animation_get_alpha hidden="1"
clutter_animation_get_duration hidden="1"
clutter_animation_get_loop hidden="1"
clutter_animation_get_mode hidden="1"
clutter_animation_get_object hidden="1"
clutter_animation_get_timeline hidden="1"
clutter_animation_set_alpha hidden="1"
clutter_animation_set_duration hidden="1"
clutter_animation_set_loop hidden="1"
clutter_animation_set_mode hidden="1"
clutter_animation_set_object hidden="1"
clutter_animation_set_timeline hidden="1"
clutter_animator_get_keys type_arguments="unowned AnimatorKey" transfer_ownership="1"
ClutterAnyEvent is_value_type="1"
clutter_behaviour_actors_foreach.data hidden="1"
clutter_behaviour_get_actors type_arguments="Actor"
clutter_behaviour_get_alpha hidden="1"
clutter_behaviour_set_alpha hidden="1"
clutter_behaviour_depth_get_bounds.depth_* is_out="1"
ClutterBehaviourEllipse:center accessor_method="0"
clutter_behaviour_ellipse_get_center.* is_out="1"
clutter_behaviour_ellipse_get_tilt.* is_out="1"
clutter_behaviour_ellipse_get_angle_end hidden="1"
clutter_behaviour_ellipse_get_angle_start hidden="1"
clutter_behaviour_ellipse_get_direction hidden="1"
clutter_behaviour_ellipse_get_width hidden="1"
clutter_behaviour_ellipse_get_height hidden="1"
clutter_behaviour_ellipse_set_angle_end hidden="1"
clutter_behaviour_ellipse_set_angle_start hidden="1"
clutter_behaviour_ellipse_set_direction hidden="1"
clutter_behaviour_ellipse_set_width hidden="1"
clutter_behaviour_ellipse_set_height hidden="1"
clutter_behaviour_opacity_get_bounds.opacity_* is_out="1"
clutter_behaviour_path_get_path hidden="1"
clutter_behaviour_path_set_path hidden="1"
clutter_behaviour_rotate_get_axis hidden="1"
clutter_behaviour_rotate_get_bounds.angle_* is_out="1"
clutter_behaviour_rotate_get_center.* is_out="1"
clutter_behaviour_rotate_get_direction hidden="1"
clutter_behaviour_rotate_set_axis hidden="1"
clutter_behaviour_rotate_set_direction hidden="1"
clutter_behaviour_scale_get_bounds.* is_out="1"
clutter_binding_pool_install_action.data hidden="1"
clutter_binding_pool_install_action.callback type_name="BindingActionFunc" transfer_ownership="1" ctype="GCallback"
clutter_binding_pool_install_action.notify hidden="1"
clutter_binding_pool_install_closure.closure type_name="BindingActionFunc" transfer_ownership="1" ctype="GClosure*"
clutter_binding_pool_override_action.data hidden="1"
clutter_binding_pool_override_action.callback transfer_ownership="1"
clutter_binding_pool_override_action.notify hidden="1"
ClutterBindingActionFunc has_target="1"
clutter_box_clutter_padding_* hidden="1"
ClutterButtonEvent is_value_type="1"
clutter_cairo_texture_create transfer_ownership="1"
clutter_cairo_texture_create_region transfer_ownership="1"
clutter_cairo_texture_get_surface_size.* is_out="1"
clutter_child_meta_get_actor hidden="1"
clutter_child_meta_get_container hidden="1"
clutter_clone_get_source hidden="1"
clutter_clone_set_source hidden="1"
ClutterColor is_value_type="1" free_function="clutter_color_free" dup_function="clutter_color_copy"
clutter_color_add.result is_out="1"
clutter_color_copy hidden="1"
clutter_color_darken.result is_out="1"