Commit 2d2835f0 authored by Rui Matos's avatar Rui Matos

move everything into a cogl/ directory

parent e6b14a36
SUBDIRS = test-fixtures
SUBDIRS += cogl
if BUILD_COGL_PATH
SUBDIRS += cogl-path
endif
if BUILD_COGL_PANGO
SUBDIRS += cogl-pango
endif
if BUILD_COGL_GLES2
SUBDIRS += cogl-gles2
endif
SUBDIRS += tests
ACLOCAL_AMFLAGS = -I build/autotools ${ACLOCAL_FLAGS}
EXTRA_DIST = \
config-custom.h
# .changelog expects these to be initializes
CLEANFILES=
DISTCLEANFILES=
DISTCHECK_CONFIGURE_FLAGS = \
--enable-maintainer-flags \
--enable-profile \
--enable-gles2 \
--enable-gl \
--enable-xlib-egl-platform \
--enable-wayland-egl-platform \
--enable-glx \
--enable-wayland-egl-server \
--enable-cogl-gst
# preamble
SUBDIRS = test-fixtures
NULL =
SUBDIRS += cogl
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
AM_CPPFLAGS = \
-I$(top_srcdir) \
-I$(top_builddir) \
-I$(srcdir)/deprecated \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/gl \
-I$(srcdir)/driver/gl/gl \
-I$(srcdir)/driver/gl/gles \
$(NULL)
AM_CPPFLAGS += \
-DG_LOG_DOMAIN=\"Cogl\" \
-DCOGL_COMPILATION \
-DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \
-DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \
-DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \
-DCOGL_LOCALEDIR=\""$(localedir)"\" \
$(NULL)
if HAVE_COGL_DEFAULT_DRIVER
AM_CPPFLAGS += \
-DCOGL_DEFAULT_DRIVER=\"$(COGL_DEFAULT_DRIVER)\"
endif
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
DISTCLEANFILES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
EXTRA_DIST += cogl-defines.h.in cogl-egl-defines.h.in cogl-gl-header.h.in
pc_files = mutter-cogl-1.0.pc
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
DISTCLEANFILES += $(pc_files)
cogl_deprecated_h = \
deprecated/cogl-clip-state.h \
deprecated/cogl-fixed.h \
deprecated/cogl-material-compat.h \
deprecated/cogl-vertex-buffer.h \
deprecated/cogl-shader.h \
deprecated/cogl-clutter.h \
deprecated/cogl-type-casts.h \
deprecated/cogl-framebuffer-deprecated.h \
deprecated/cogl-texture-deprecated.h \
deprecated/cogl-auto-texture.h \
$(NULL)
# public 1.x api headers
cogl_1_public_h = \
$(cogl_deprecated_h) \
cogl1-context.h \
cogl-bitmap.h \
cogl-color.h \
cogl-matrix.h \
cogl-offscreen.h \
cogl-primitives.h \
cogl-texture.h \
cogl-types.h \
cogl.h \
$(NULL)
# experimental 2.0 api headers
# Note: we don't run glib-mkenums over these headers
cogl_experimental_h = \
cogl-object.h \
cogl-renderer.h \
cogl-swap-chain.h \
cogl-onscreen-template.h \
cogl-display.h \
cogl-context.h \
cogl-pipeline.h \
cogl-pipeline-state.h \
cogl-pipeline-layer-state.h \
cogl-snippet.h \
cogl-gles2.h \
cogl-gles2-types.h \
cogl-index-buffer.h \
cogl-attribute-buffer.h \
cogl-indices.h \
cogl-attribute.h \
cogl-primitive.h \
cogl-framebuffer.h \
cogl-onscreen.h \
cogl-frame-info.h \
cogl-vector.h \
cogl-euler.h \
cogl-output.h \
cogl-quaternion.h \
cogl-matrix-stack.h \
cogl-poll.h \
cogl-texture-3d.h \
cogl-texture-2d.h \
cogl-texture-2d-gl.h \
cogl-texture-rectangle.h \
cogl-texture-2d-sliced.h \
cogl-sub-texture.h \
cogl-atlas-texture.h \
cogl-meta-texture.h \
cogl-primitive-texture.h \
cogl-depth-state.h \
cogl-buffer.h \
cogl-pixel-buffer.h \
cogl2-experimental.h \
cogl-macros.h \
cogl-fence.h \
cogl-version.h \
cogl-error.h \
$(NULL)
cogl_additional_experimental_h = \
cogl-bitmap.h \
cogl-color.h \
cogl-matrix.h \
cogl-texture.h \
cogl-types.h \
cogl-gtype-private.h \
$(NULL)
cogl_nodist_experimental_h = \
$(NULL)
# nop driver
cogl_driver_sources = \
driver/nop/cogl-driver-nop.c \
driver/nop/cogl-framebuffer-nop-private.h \
driver/nop/cogl-framebuffer-nop.c \
driver/nop/cogl-attribute-nop-private.h \
driver/nop/cogl-attribute-nop.c \
driver/nop/cogl-clip-stack-nop-private.h \
driver/nop/cogl-clip-stack-nop.c \
driver/nop/cogl-texture-2d-nop-private.h \
driver/nop/cogl-texture-2d-nop.c \
$(NULL)
# gl driver sources
cogl_gl_prototypes_h = \
gl-prototypes/cogl-gles2-functions.h \
gl-prototypes/cogl-core-functions.h \
gl-prototypes/cogl-in-gles-core-functions.h \
gl-prototypes/cogl-in-gles2-core-functions.h \
gl-prototypes/cogl-glsl-functions.h \
$(NULL)
cogl_driver_sources += \
driver/gl/cogl-util-gl-private.h \
driver/gl/cogl-util-gl.c \
driver/gl/cogl-framebuffer-gl-private.h \
driver/gl/cogl-framebuffer-gl.c \
driver/gl/cogl-texture-gl-private.h \
driver/gl/cogl-texture-gl.c \
driver/gl/cogl-texture-2d-gl-private.h \
driver/gl/cogl-texture-2d-gl.c \
driver/gl/cogl-attribute-gl-private.h \
driver/gl/cogl-attribute-gl.c \
driver/gl/cogl-clip-stack-gl-private.h \
driver/gl/cogl-clip-stack-gl.c \
driver/gl/cogl-buffer-gl-private.h \
driver/gl/cogl-buffer-gl.c \
driver/gl/cogl-pipeline-opengl.c \
driver/gl/cogl-pipeline-opengl-private.h \
driver/gl/cogl-pipeline-fragend-glsl.c \
driver/gl/cogl-pipeline-fragend-glsl-private.h \
driver/gl/gl/cogl-pipeline-fragend-arbfp.c \
driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h \
driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c \
driver/gl/gl/cogl-pipeline-progend-fixed-arbfp-private.h \
driver/gl/cogl-pipeline-fragend-fixed.c \
driver/gl/cogl-pipeline-fragend-fixed-private.h \
driver/gl/cogl-pipeline-vertend-glsl.c \
driver/gl/cogl-pipeline-vertend-glsl-private.h \
driver/gl/cogl-pipeline-vertend-fixed.c \
driver/gl/cogl-pipeline-vertend-fixed-private.h \
driver/gl/cogl-pipeline-progend-fixed.c \
driver/gl/cogl-pipeline-progend-fixed-private.h \
driver/gl/cogl-pipeline-progend-glsl.c \
driver/gl/cogl-pipeline-progend-glsl-private.h \
$(NULL)
if COGL_DRIVER_GL_SUPPORTED
cogl_driver_sources += \
driver/gl/gl/cogl-driver-gl.c \
driver/gl/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
if COGL_DRIVER_GLES_SUPPORTED
cogl_driver_sources += \
driver/gl/gles/cogl-driver-gles.c \
driver/gl/gles/cogl-texture-driver-gles.c \
$(NULL)
endif
# winsys sources, common to all backends
cogl_winsys_common_sources = \
winsys/cogl-winsys-private.h \
winsys/cogl-winsys.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
cogl-private.h \
cogl-i18n-private.h \
cogl-debug.h \
cogl-debug-options.h \
cogl-gpu-info.c \
cogl-gpu-info-private.h \
cogl-context-private.h \
cogl-context.c \
cogl-renderer-private.h \
cogl-renderer.h \
cogl-renderer.c \
cogl-swap-chain-private.h \
cogl-swap-chain.h \
cogl-swap-chain.c \
cogl-onscreen-template-private.h \
cogl-onscreen-template.h \
cogl-onscreen-template.c \
cogl-display-private.h \
cogl-display.h \
cogl-display.c \
cogl-driver.h \
cogl.c \
cogl-object-private.h \
cogl-object.h \
cogl-object.c \
cogl-util.h \
cogl-util.c \
cogl-bitmap-private.h \
cogl-bitmap.c \
cogl-bitmap-conversion.c \
cogl-bitmap-packing.h \
cogl-primitives-private.h \
cogl-primitives.h \
cogl-primitives.c \
cogl-bitmap-pixbuf.c \
cogl-clip-stack.h \
cogl-clip-stack.c \
cogl-feature-private.h \
cogl-feature-private.c \
cogl-color-private.h \
cogl-color.c \
cogl-buffer-private.h \
cogl-buffer.c \
cogl-pixel-buffer-private.h \
cogl-pixel-buffer.c \
cogl-index-buffer-private.h \
cogl-index-buffer.c \
cogl-attribute-buffer-private.h \
cogl-attribute-buffer.c \
cogl-indices-private.h \
cogl-indices.c \
cogl-attribute-private.h \
cogl-attribute.c \
cogl-primitive-private.h \
cogl-primitive.c \
cogl-matrix.c \
cogl-vector.c \
cogl-euler.c \
cogl-quaternion-private.h \
cogl-quaternion.c \
cogl-matrix-private.h \
cogl-matrix-stack.c \
cogl-matrix-stack-private.h \
cogl-depth-state.c \
cogl-depth-state-private.h \
cogl-node.c \
cogl-node-private.h \
cogl-pipeline.c \
cogl-pipeline-private.h \
cogl-pipeline-layer.c \
cogl-pipeline-layer-private.h \
cogl-pipeline-state.c \
cogl-pipeline-layer-state-private.h \
cogl-pipeline-layer-state.c \
cogl-pipeline-state-private.h \
cogl-pipeline-debug.c \
cogl-glsl-shader.c \
cogl-glsl-shader-private.h \
cogl-glsl-shader-boilerplate.h \
cogl-pipeline-snippet-private.h \
cogl-pipeline-snippet.c \
cogl-pipeline-cache.h \
cogl-pipeline-cache.c \
cogl-pipeline-hash-table.h \
cogl-pipeline-hash-table.c \
cogl-sampler-cache.c \
cogl-sampler-cache-private.h \
cogl-blend-string.c \
cogl-blend-string.h \
cogl-debug.c \
cogl-sub-texture-private.h \
cogl-texture-private.h \
cogl-texture-2d-private.h \
cogl-texture-2d-sliced-private.h \
cogl-texture-3d-private.h \
cogl-texture-driver.h \
cogl-sub-texture.c \
cogl-texture.c \
cogl-texture-2d.c \
cogl-texture-2d-sliced.c \
cogl-texture-3d.c \
cogl-texture-rectangle-private.h \
cogl-texture-rectangle.c \
cogl-rectangle-map.h \
cogl-rectangle-map.c \
cogl-atlas.h \
cogl-atlas.c \
cogl-atlas-texture-private.h \
cogl-atlas-texture.c \
cogl-meta-texture.c \
cogl-primitive-texture.c \
cogl-blit.h \
cogl-blit.c \
cogl-spans.h \
cogl-spans.c \
cogl-journal-private.h \
cogl-journal.c \
cogl-frame-info-private.h \
cogl-frame-info.c \
cogl-framebuffer-private.h \
cogl-framebuffer.c \
cogl-onscreen-private.h \
cogl-onscreen.c \
cogl-output-private.h \
cogl-output.c \
cogl-profile.h \
cogl-profile.c \
cogl-flags.h \
cogl-bitmask.h \
cogl-bitmask.c \
cogl-gtype.c \
cogl-gtype-private.h \
cogl-point-in-poly-private.h \
cogl-point-in-poly.c \
cogl-list.c \
cogl-list.h \
winsys/cogl-winsys-stub-private.h \
winsys/cogl-winsys-stub.c \
cogl-config-private.h \
cogl-config.c \
cogl-boxed-value.h \
cogl-boxed-value.c \
cogl-snippet-private.h \
cogl-snippet.c \
cogl-poll-private.h \
cogl-poll.c \
gl-prototypes/cogl-all-functions.h \
gl-prototypes/cogl-gles1-functions.h \
gl-prototypes/cogl-gles2-functions.h \
gl-prototypes/cogl-core-functions.h \
gl-prototypes/cogl-in-gles-core-functions.h \
gl-prototypes/cogl-in-gles1-core-functions.h \
gl-prototypes/cogl-in-gles2-core-functions.h \
gl-prototypes/cogl-fixed-functions.h \
gl-prototypes/cogl-glsl-functions.h \
cogl-memory-stack-private.h \
cogl-memory-stack.c \
cogl-magazine-private.h \
cogl-magazine.c \
cogl-gles2-context-private.h \
cogl-gles2-context.c \
cogl-error-private.h \
cogl-error.c \
cogl-closure-list-private.h \
cogl-closure-list.c \
cogl-fence.c \
cogl-fence-private.h \
deprecated/cogl-clip-state.c \
deprecated/cogl-fixed.c \
deprecated/cogl-vertex-buffer-private.h \
deprecated/cogl-vertex-buffer.c \
deprecated/cogl-material-compat.c \
deprecated/cogl-program.c \
deprecated/cogl-program-private.h \
deprecated/cogl-auto-texture.c \
deprecated/cogl-shader-private.h \
deprecated/cogl-shader.c \
deprecated/cogl-clutter.c \
deprecated/cogl-framebuffer-deprecated.c \
deprecated/cogl-texture-deprecated.c \
$(NULL)
cogl_experimental_h += cogl-glib-source.h
cogl_sources_c += cogl-glib-source.c
if SUPPORT_XLIB
cogl_deprecated_h += deprecated/cogl-clutter-xlib.h
cogl_1_public_h += cogl-xlib-renderer.h
cogl_experimental_h += \
winsys/cogl-texture-pixmap-x11.h \
cogl-xlib.h
cogl_sources_c += \
cogl-x11-renderer-private.h \
cogl-xlib-renderer-private.h \
cogl-xlib-renderer.c \
cogl-xlib.c \
cogl-xlib-private.h \
winsys/cogl-texture-pixmap-x11.c \
winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_experimental_h += cogl-glx.h
cogl_sources_c += \
cogl-glx-renderer-private.h \
cogl-glx-display-private.h \
winsys/cogl-winsys-glx-feature-functions.h \
winsys/cogl-winsys-glx-private.h \
winsys/cogl-winsys-glx.c
endif
if SUPPORT_WAYLAND_EGL_SERVER
cogl_experimental_h += cogl-wayland-server.h
endif
if SUPPORT_EGL_PLATFORM_KMS
cogl_experimental_h += \
cogl-kms-renderer.h \
cogl-kms-display.h
cogl_sources_c += \
winsys/cogl-winsys-egl-kms.c \
winsys/cogl-winsys-egl-kms-private.h
endif
if SUPPORT_EGL_PLATFORM_XLIB
cogl_sources_c += \
winsys/cogl-winsys-egl-x11.c \
winsys/cogl-winsys-egl-x11-private.h
endif
if SUPPORT_EGL
cogl_experimental_h += cogl-egl.h
cogl_nodist_experimental_h += cogl-egl-defines.h
cogl_sources_c += \
cogl-egl-private.h \
winsys/cogl-winsys-egl.c \
winsys/cogl-winsys-egl-feature-functions.h \
winsys/cogl-winsys-egl-private.h
endif
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_1_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
mutterlibdir = $(libdir)/mutter
mutterlib_LTLIBRARIES = libmutter-cogl.la
libmutter_cogl_la_LIBADD = $(LIBM) $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
if UNIT_TESTS
libmutter_cogl_la_LIBADD += $(top_builddir)/test-fixtures/libtest-fixtures.la
if BUILD_COGL_PATH
SUBDIRS += cogl-path
endif
# XXX: The aim is to eventually get rid of all private API exports
# for cogl-pango.
libmutter_cogl_la_LDFLAGS = \
-no-undefined \
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
-export-dynamic \
-rpath $(mutterlibdir) \
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_get_format|_cogl_texture_foreach_sub_texture_in_region|_cogl_profile_trace_message|_cogl_context_get_default|_cogl_framebuffer_get_stencil_bits|_cogl_clip_stack_push_rectangle|_cogl_framebuffer_get_modelview_stack|_cogl_object_default_unref|_cogl_pipeline_foreach_layer_internal|_cogl_clip_stack_push_primitive|_cogl_buffer_unmap_for_fill_or_fallback|_cogl_framebuffer_draw_primitive|_cogl_debug_instances|_cogl_framebuffer_get_projection_stack|_cogl_pipeline_layer_get_texture|_cogl_buffer_map_for_fill_or_fallback|_cogl_texture_can_hardware_repeat|_cogl_pipeline_prune_to_n_layers|_cogl_primitive_draw|test_|unit_test_).*"
libmutter_cogl_la_SOURCES = $(cogl_sources_c)
nodist_libmutter_cogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
cogl_headers = \
$(cogl_1_public_h) \
cogl-deprecated.h \
cogl-pango.h \
$(NULL)
cogl_base_includedir = $(includedir)/mutter
cogldeprecatedincludedir = $(cogl_base_includedir)/cogl/cogl/deprecated
cogldeprecatedinclude_HEADERS = $(cogl_deprecated_h)
coglincludedir = $(cogl_base_includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = $(cogl_nodist_experimental_h) cogl-defines.h cogl-enum-types.h
cogl_proto_includedir = $(cogl_base_includedir)/cogl/cogl/gl-prototypes
cogl_proto_include_HEADERS = $(cogl_gl_prototypes_h)
EXTRA_DIST += \
cogl.symbols
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-1.0.gir: libmutter-cogl.la Makefile