Skip to content
GitLab
Projects Groups Snippets
  • /
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • Highscore Highscore
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 133
    • Issues 133
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 1
    • Merge requests 1
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Packages and registries
    • Packages and registries
    • Package Registry
    • Container Registry
    • Infrastructure Registry
  • Monitor
    • Monitor
    • Incidents
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • World
  • HighscoreHighscore
  • Issues
  • #210
Closed
Open
Issue created Jan 12, 2019 by Alexander Mikhaylenko@exalmMaintainer

There should be an obvious way to use mic in Nintendo DS games

Many Nintendo DS games require player to blow into mic, or to actually say something.

DeSmuME (2015) actually supports this via pressing L3, but it's very obscure (and we don't even map L3 to keyboard by default!) and doesn't seem to work reliably anyway.

This can be achieved by having a way to play prerecorded sounds (e.g. a "Blow into mic" button), or to actually use hardware mic if available (and probably only enable it on demand). I'm not sure if libretro/desmume actually supports the latter though.

Edited Jan 12, 2019 by Alexander Mikhaylenko
Assignee
Assign to
Time tracking