• Emmanuele Bassi's avatar
    gl: Use a uniform to flip R and B colors on GLES · f848450a
    Emmanuele Bassi authored
    This allows us to decide when the R and B color channels should be
    flipped with a much better granularity.
    
    For instance, when using GLX_EXT_texture_from_pixmap to create a GL
    texture from a surface we don't need to swap the R and B channels, as
    the internal representation of the texture data will already have the
    appropriate colors.
    
    We also don't need to flip color channels when blitting from a texture.
    f848450a
gdkinternals.h 18.7 KB