• Matt Watson's avatar
    stack: skip first frame for animations · 62b224a8
    Matt Watson authored
    Not the ideal solution for this problem, but in practice leads to
    much better performance on lower end hardware.
    Stack does a double draw on the first frame of its animation, of
    both the old contents (into a cairo surface) and the new contents.
    Homogeneous stacks only need to reallocate contents on the first
    On lower powered hardware where our frames will be a good deal
    slower than the refresh rate anyway, we can assure a smother
    experience by waiting a frame to start tweening where frame duration
    will be more consistent.
gtkstack.c 78.2 KB