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Emmanuele Bassi authored
Instead of using glxgears, which still uses OpenGL 2.1 and the fixed pipeline, we use a slightly modified es2gears, OpenGL 3.2, and the programmable pipeline.
0019eb7b
Instead of using glxgears, which still uses OpenGL 2.1 and the fixed pipeline, we use a slightly modified es2gears, OpenGL 3.2, and the programmable pipeline.