diff --git a/vapi/clutter-1.0.vapi b/vapi/clutter-1.0.vapi index 6604ed189a1a2bbf04a66db97c9d364b4bc3e471..2c8a13646c3995a41b665eceb84792f174e4c14c 100644 --- a/vapi/clutter-1.0.vapi +++ b/vapi/clutter-1.0.vapi @@ -4725,7 +4725,7 @@ namespace Clutter { public float get_height (); public unowned Clutter.Actor get_last_child (); public unowned Clutter.LayoutManager get_layout_manager (); - public void get_margin (out unowned Clutter.Margin margin); + public void get_margin (Clutter.Margin margin); public float get_margin_bottom (); public float get_margin_left (); public float get_margin_right (); @@ -5739,7 +5739,7 @@ namespace Clutter { public class DragAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public DragAction (); - public bool get_drag_area (out unowned Clutter.Rect drag_area); + public bool get_drag_area (Clutter.Rect drag_area); public Clutter.DragAxis get_drag_axis (); public unowned Clutter.Actor get_drag_handle (); public void get_drag_threshold (out uint x_threshold, out uint y_threshold); @@ -5967,7 +5967,7 @@ namespace Clutter { public unowned Clutter.InputDevice get_associated_device (); public Clutter.InputAxis get_axis (uint index_); public bool get_axis_value ([CCode (array_length = false)] double[] axes, Clutter.InputAxis axis, out double value); - public bool get_coords (Clutter.EventSequence? sequence, out unowned Clutter.Point point); + public bool get_coords (Clutter.EventSequence? sequence, Clutter.Point point); [Deprecated (since = "1.12")] public void get_device_coords (out int x, out int y); public int get_device_id (); @@ -6324,17 +6324,17 @@ namespace Clutter { public Clutter.Rect copy (); public bool equals (Clutter.Rect b); public void free (); - public void get_center (out unowned Clutter.Point center); + public void get_center (Clutter.Point center); public float get_height (); public float get_width (); public float get_x (); public float get_y (); public unowned Clutter.Rect init (float x, float y, float width, float height); public void inset (float d_x, float d_y); - public bool intersection (Clutter.Rect b, out unowned Clutter.Rect res); + public bool intersection (Clutter.Rect b, Clutter.Rect? res); public Clutter.Rect normalize (); public void offset (float d_x, float d_y); - public void union (Clutter.Rect b, out unowned Clutter.Rect res); + public void union (Clutter.Rect b, Clutter.Rect res); public static unowned Clutter.Rect zero (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rectangle_get_type ()")] @@ -6979,7 +6979,7 @@ namespace Clutter { [Deprecated (since = "1.10")] public Clutter.Timeline clone (); public bool get_auto_reverse (); - public bool get_cubic_bezier_progress (out unowned Clutter.Point c_1, out unowned Clutter.Point c_2); + public bool get_cubic_bezier_progress (Clutter.Point c_1, Clutter.Point c_2); public int get_current_repeat (); public uint get_delay (); public uint get_delta (); @@ -7071,8 +7071,8 @@ namespace Clutter { public class ZoomAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public ZoomAction (); - public void get_focal_point (out unowned Clutter.Point point); - public void get_transformed_focal_point (out unowned Clutter.Point point); + public void get_focal_point (Clutter.Point point); + public void get_transformed_focal_point (Clutter.Point point); public Clutter.ZoomAxis get_zoom_axis (); public void set_zoom_axis (Clutter.ZoomAxis axis); public Clutter.ZoomAxis zoom_axis { get; set; } diff --git a/vapi/metadata/Clutter-1.0.metadata b/vapi/metadata/Clutter-1.0.metadata index e71491aa3473035618212b6a681267ca3f71a2fb..0454219a6e18f1e6dbd1e780a02bc65721074261 100644 --- a/vapi/metadata/Clutter-1.0.metadata +++ b/vapi/metadata/Clutter-1.0.metadata @@ -150,6 +150,23 @@ get_input_device_for_id parent="Clutter.InputDevice" name="get_for_id" color_from_* skip units_from_* skip +// Classes marked as out but not double ptr +Actor + .get_margin.margin out=false +DragAction + .get_drag_area.drag_area out=false +InputDevice + .get_coords.point out=false +Rect + .get_center.center out=false + .intersection.res out=false + .union.res out=false +Timeline + .get_cubic_bezier_progress.c_* out=false +ZoomAction + .get_focal_point.point out=false + .get_transformed_focal_point.point out=false + // Remove for clutter-2.0 /////////////////////////