“game-type” setting shouldn’t (badly) play with translations
@arnaudb
Submitted by Arnaud B. Link to original bug (#757194)
Description
The game has two “game-type” states, that should probably be reflected in the gschema by a two-states enum.
For now, it uses a string translatable; that causes errors when trying to read the key’s properties (“(dconf-editor:24952): GLib-GIO-WARNING **: Failed to parse translated string 'Normal' for key 'game-type' in schema 'org.gnome.tali': 0-1:Unknown keyword”), might generate errors if trying to change locale, and is overwriten anyway if the player change at least one time the setting from the game. And other problems.
Version: 3.18.x