• Alexander Mikhaylenko's avatar
    gl-display: Call glBindTexture() on every frame · 64ad03ab
    Alexander Mikhaylenko authored
    glBindTexture() changes global state, so if anything else uses OpenGL
    textures, it also corrupts RetroGLDisplay state. Calling it every time
    in retro_gl_display_load_texture() ensures that we're always working with
    the right texture.
    64ad03ab
Name
Last commit
Last update
demos Loading commit data...
flatpak Loading commit data...
po Loading commit data...
retro-gtk Loading commit data...
tests Loading commit data...
.editorconfig Loading commit data...
.gitattributes Loading commit data...
.gitignore Loading commit data...
.gitlab-ci.yml Loading commit data...
AUTHORS Loading commit data...
COPYING Loading commit data...
NEWS Loading commit data...
NEWS.retro-gobject-pre-merge Loading commit data...
README.md Loading commit data...
UNIMPLEMENTED.md Loading commit data...
meson.build Loading commit data...
meson_options.txt Loading commit data...
retro-gtk.doap Loading commit data...