Skip to content

Fix sentence tracking in the Spiel speechserver

Andy Holmes requested to merge andyholmes/spiel-fixes into main

When the implementation was first written, much of the signal framework was still a work-in-progress, so a logic error was overlooked due to the signal never firing.

Now that the signal is firing, it has been throwing errors because a Spiel.Utterance was being passed as an iterator context. Fix the comparison and pass the correct object to the handler.

closes #525 (closed)

Merge request reports

Loading