• Jonas Ådahl's avatar
    cursor-renderer: Align OpenGL cursor rect to physical pixel grid · 178b975d
    Jonas Ådahl authored
    When stage views are scaled with fractional scales, the cursor rectangle
    won't be aligned with the physical pixel grid, making it potentially
    blurry when positioned in between physical pixels. This can be avoided
    by aligning the drawn rectangle to the physical pixel grid of the stage
    view the cursor is located on.
    
    Fixes: #413
    
    !610
    178b975d
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